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Mobile Game Development with Flash CS6 and ActionScript 3.0 Course

7.5hrs (93 Lessons) 2013-05-29

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
This VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included. To begin learning today, simply click on the movie links.

Hi, guys. My name is Chad Troftgruben. And I would like to welcome you to my Mobile Game Development using Flash CS6 and ActionScript VTC series. It's kind of a mouthful but to sum it up in this series we will learn how to create a mobile game using the new version of Flash and the programming language ActionScript 3.0. Now before we get into the game development process we will be going over some basics for Flash CS6. So you can be introduced or re-introduced into Flash. We will then move onto ActionScript basics. Now I'm going to assume you have some knowledge of ActionScript while entering this series. And if you don't have that knowledge or if you're looking for more basic or if you're looking for more general information on ActionScript you can check out the ActionScript 3.0 VTC series and that should provide you with the information you need. But the basics I'll be teaching deal more with the game development. We'll talk about how to draw graphics using ActionScript, how to move those graphics. We'll also discuss hit detection and that sort of thing. So once we do that we'll move into basics involving mobile game development. And this will involve more of the control features that you find when using a mobile device to play a game. For instance we'll learn how to control a game using the Accelerometer or the TIF controls in Flash. We'll learn how to do touch controls as well as the pinch to zoom in features. These will hopefully create the building blocks so that once you're done with this series you can apply different techniques to different types of games. And then finally we'll move into creating an actual game. This will go from the very beginning with assembling the elements. So the visual elements for the game and then we'll move into coding it from start to finish. And we'll be using a separate ActionScript file for this to keep things organized and you'll learn how to create a game using variables, functions, even listeners, For Loops and many other ActionScripting techniques. Once that process is complete we'll move into the debugging phase and we'll check for bugs and make sure everything is good to go. And then I'll give you some tips on exporting your game for both Android and iOS devices. And again this series is meant to be sort of a template and introduction to this process. The game we'll be creating is pretty bare bones and my hope is you'll be able to expand upon it, even create your own visual assets for it eventually. And make it your own game. You'll be able to hopefully apply the building block techniques I show you in the earlier lessons to maybe alter the game itself or create brand new games entirely. Through the series I am developing it with Flash CS6 in mind. But I'll be saving all my Work Files as CS5 files. That way if you are using an earlier version of Flash you can still open up the Work Files. But there maybe some workflow differences because CS6 does introduce some new elements especially in the mobile area. Anyway, that's a little bit about what we will be learning in this series. I hope you enjoy yourself and let's get started.  

  • Course: Mobile Game Development with Flash CS6 and ActionScript 3.0
  • Author: Chad Troftgruben
  • SKU: 34434
  • ISBN: 978-1-61866-148-7
  • Work Files: Yes
  • Captions: No
  • Subject: Game Design & Development
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Overview of Flash CS6 and ActionScript
Introduction (03:58)

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New in CS6 (04:50)

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ActionScript Basics

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Displaying Text (06:51)

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Accelerometer

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Coding a Trace (06:11)

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Taps

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Gestures

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Assembling Coin Game Assets

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Coding the Coin Game

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Speed of Fish (05:27)

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Testing and Publishing

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Conclusion

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Credits

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