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Substance Designer 2.1 Course

7.5hrs (85 Lessons) 2012-04-09

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
Substance Designer is a revolutionary next generation tool for the creation of smart textures for 3D. Designed to fully leverage Raster, Vector, and Procedural image-making technologies along with advanced filtering techniques to create multichannel texture assets which can be dynamically changed by the end user at run time. The resulting files, known as “Substances," are a remarkably flexible solution for many 3D texturing needs including Video Game Design and Architectural Visualization. This latest version of Substance Designer is a must-have for anybody who is serious about working in 3D. Taught by 2D and 3D artist Jason Maranto, this VTC course is designed to quickly elevate your understanding of this powerful application. Focusing heavily on the sophisticated tools available within Substance Designer and taught in an in-depth but easy-to-follow style, this course will help you master Substance Designer to create 3D texture assets of unparalleled flexibility and power. To begin learning today, simply click on the movie links.

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  • Course: Substance Designer 2.1
  • Author: Jason Maranto
  • SKU: 34327
  • ISBN: 978-1-61866-040-4
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Welcome
Introduction (05:48)

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Parameters (06:51)

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Packages (07:09)

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Gallery (05:11)

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2D View (05:22)

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Starting a Substance

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SVG Node (05:43)

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Bitmap Node (05:34)

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FX Map Node (06:50)

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Filtering
Gradient Map (07:21)

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Transform 2D (07:15)

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Levels (04:16)

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Emboss (02:52)

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Channel Shuffle (03:34)

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Blend (04:52)

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Output
Output Nodes (05:19)

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Normal (03:47)

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3D View (04:51)

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Instancing (05:57)

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Publishing (05:04)

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SVG
SVG Editor (04:43)

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Transforming (05:52)

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Brush Tool (03:55)

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Anti-Aliasing (05:07)

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FX Maps Basics
FX Maps (05:00)

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Pattern (03:48)

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Switch Nodes (03:41)

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Iterate Nodes (03:57)

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More on Functions & FX Maps

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Constant (05:11)

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Variables (06:19)

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Vector / Cast (04:09)

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Comparison (05:02)

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Base Elements
Patterns (08:15)

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Noises (04:14)

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Inside Noises (05:30)

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Base Filters
Blur (06:07)

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Adjustments (05:56)

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Blending (04:58)

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Size (03:50)

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Style (07:09)

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Transforms (05:47)

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Advanced Filters

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Canvas (06:07)

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Channels (03:39)

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Compositing (05:05)

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NormalMap (05:22)

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Templates

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Compositing (08:03)

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Composite Substance

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Masks (05:31)

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FX (03:37)

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Outputs (07:51)

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Optimization Tips

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Nodes Tips (08:05)

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Exposing Tips (03:26)

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16-bit Tips (04:55)

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Conclusion

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Credits

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