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This course is designed to introduce you to Android iOS HTML5 Mobile Game Development Enterprise Apps. In this course, you will learn libGDX framework which is a game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, and web browsers with WebGL support. We will learn to Master Concepts and Application Implementation to become more proficient in our understanding of Game App Development. We will learn how to implement 3D Games which refers to a three-dimensional representation of the game world where foreground objects are typically rendered in real time against a static background. We will learn to develop a Framework to underpin the development of an entire 3d World. We will also learn to implement 3d World Physics using the Bullet Physics Library.
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