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UML is a standard, visual modeling language that comes into play in all stages of the software development life cycle: modeling business processes, conceptualizing system functions, visualizing and documenting software artifacts, developing object-oriented software. In other words, UML is a language that allows the writing of a software system’s blueprint in a way that can be easily understood by various stakeholders, including business analysts, project managers, system and database architects, etc. This introduction, by VTC author and corporate trainer Nancy Conner, covers UML basics and goes into detail about the most common kinds of UML diagrams. To begin learning, simply click the links.
Object Orientation 1: Objects & Classes
Object Orientation 2: Relationships
Object Orientation 3: Polymorphism
Sequence & Communication Diagrams
Component & Deployment Diagrams
From Class Diagram to Object Diagram
Pseudostates: Initial & Terminate
Pseudostates: Junction & Choice
Pseudostates: Entry & Exit Points
Pseudostates: Deep & Shallow History
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