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Maya 8.5 Fundamentals Course

7.5hrs (86 Lessons) 2007-11-09

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
Maya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow. To begin learning, click on one of the movie links.

*** Captions not available on CD version.

 00:00:01,001 --> 00:00:10,000Welcome to Maya 8.5 Fundamentals VTC. My name's John Park, and I'm a character technical director at Walt Disney Animation studios and also teach Maya to animators and designers in Los Angeles. In this training video, I'm going to be teaching you the fundamentals of Maya as well as taking you through some of the practical examples of my work flow. So the main areas of Maya that we're going to be discussing are the workspace; how to get around the various buttons and menus, as well as customizing things like shelves and hot keys to make your life a little easier and faster inside of Maya. I'll also being taking a look at modeling workflow, create objects, animation and character set up, shading and lighting, as well as final rendering of your scenes and animations. I'm going to be working on the Windows XP system, but you'll find that the interface is almost identical for Macintosh and Linux users. If there are areas where keys differ, I will probably mention those at the beginning but then assume that you've got a handle on those as we move forward through the series. By the end of this, you should be comfortable creating models, animating them, setting lights up, and setting the materials, and finally, rendering your scenes. So thanks a lot, and I hope you enjoy this series.  

  • Course: Maya 8.5 Fundamentals
  • Author: John Park
  • SKU: 33819
  • ISBN: 1-934743-26-7
  • Work Files: Yes
  • Captions: For Online University members only
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction

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New in Maya 8.5 (03:54)

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Getting Around
Interface Tour (07:41)

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Selection (03:13)

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Shader Basics (06:12)

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Point Lights (04:53)

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Render Settings (06:47)

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Diving In
Outliner (05:24)

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Hotkeys pt. 1 (05:34)

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Hotkeys pt. 2 (02:15)

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Component Mode (04:50)

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Geometry types (05:43)

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Spotlights (05:06)

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Camera Basics (05:51)

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Building Detail
Hypergraph (06:21)

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Curve Editing (06:54)

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Revolves (06:06)

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Lofting (06:44)

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Graph Editor (05:46)

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Texture Maps (05:48)

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Depth Maps (04:46)

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Soft Shadows (06:05)

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Gobos pt. 1 (06:18)

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Gobos pt. 2 (03:03)

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Adding Depth
Shelves (06:14)

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User Prefs (06:23)

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Extrude Face (06:48)

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Split Polygon (02:55)

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Smooth Proxy (04:13)

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Bump Maps (05:53)

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Transparency (06:30)

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Making Connections

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Motion Paths (05:51)

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Driven Keys (06:25)

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OptiFX (05:49)

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Moving On Up
Text (04:18)

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Bevel (06:53)

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Toon Shading (06:53)

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Beyond Basics
Show By Type (05:27)

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Layers (06:34)

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Snapping (06:48)

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Lattices (05:34)

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Constraints (06:49)

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3D Paint (07:11)

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Final Gather (07:03)

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Motion Blur (05:30)

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Advanced Topics

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Skinning (06:56)

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Dynamics (05:34)

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Particles (07:22)

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End
Wrap Up (02:00)

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Credits

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