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Autodesk Maya 2013 Course

8hrs (90 Lessons) 2013-02-28

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish. To begin learning today, simply click on the movie links.

Hello and welcome to VTC's Maya 2013 course. My name is Jason Baskin and I'm a Portland, Oregon based character animator and rigger. And I've been using Maya for over 15 years creating game and broadcast models, rigs and animations for clients such as Sega, Like A House, Intel and Disney Interactive. I also create free character rigs which have become popular among student animators. In fact here is one of my characters named Blake which we'll working with later on in this course. I love working with Maya, I think this is a fantastic tool and I'm really excited to be able to introduce you to it. As you already know probably Maya is an industry leader in game and film 3D work. It's the primary tool of major animation studios all over the world. This application's incredibly rich and deep, it includes modeling, rigging, surfacing, lighting, dynamics animation and rendering tools and you can really achieve just about anything you can imagine doing in 3D using Maya. So during these lessons we're going to try to touch on as many of these areas as we can in a single course overview. And we're going to do it by I think working on a really fun project. We're going to take this character and we are going to build a prop for him. We're going to build him a laser gun using some of Maya's Polygon and NURBS Modeling Tools and we're going to attach it to his hand and he's going to do battle with a little alien creature that we're going to also create using some of Maya's organic Modeling Tools. Through the course of this project we'll also be exploring some of Maya's Deformers. We'll be applying materials and textures. We'll be lighting our scene and creating some particle effects. And we'll finish off by animating the character and rendering out a simple animated sequence. So if you don't already own Maya you'll probably want to pick up a copy from Autodesk the makers of the software. If you're a student you'll probably be interested in knowing that you may be eligible to receive a free academic version of this software by visiting the Autodesk website, Students.Autodesk.com. And hobbyists and professionals can also download a 30 day evaluation version of the software from Autodesk. So I think this course is going to be a lot of fun and we have a ton of content to cover so let's get started.  

  • Course: Autodesk Maya 2013
  • Author: Jason Baskin
  • SKU: 34411
  • ISBN: 978-1-61866-092-3
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction and Interface Overview
Welcome (02:25)

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Modules / UI (06:49)

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Components (05:26)

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Selection Masks (03:42)

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Modeling a Laser Gun

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Maya Projects (02:49)

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Surfaces (07:14)

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Modeling a Simple Alien

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Face Normals (06:59)

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Deformers / Intro to Rigging

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Intro to Character Animation

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Dope Sheet (04:38)

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Intro to Dynamics
Emitters (05:14)

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Particles (05:42)

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Fields (06:09)

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Collisions (05:01)

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Goal Objects (02:26)

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nCloth (06:35)

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Applying Materials

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Rendering
Playbasting (04:34)

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Light Types (05:51)

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Render Layers (04:05)

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Conclusion

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Credits

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