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Maxwell Render 2 Tutorials

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Maxwell Render 2

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   Course Description
Maxwell Render is the unbiased render engine of choice for discerning 3D professionals. With its well-earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with Maxwell Render quickly and effectively. It is taught in a practical and easy-to-follow manner by successful artist Jason Maranto so that even beginners will be able to successfully utilize the realism and beauty of Maxwell Render. Jason puts a particular emphasis on understanding the powerful material creation capabilities of Maxwell and he packs the course with examples, work files, and over 2000 free materials. This really is the training series that Maxwell users have been waiting for. To begin learning today, simply click on the movie links.

* Due to their large file size, work files are not available for download. Per request, a DVD containing these work files is available for active Online University members.


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Introduction
  Introduction (03:26) T
  Web Resources pt. 1 (06:13) T
  Web Resources pt. 2 (08:12) T
  Hardware Considerations (04:40) T
  Introducing the Material Editor (06:37) T
Materials: BSDF
  Setup & Reflectance 0 (06:13) T
  Roughness & Reflectance 90 pt. 1 (07:36) T
  Roughness & Reflectance 90 pt. 2 (09:53) T
  Nd & K (09:03) T
  Force Fresnel (07:15) T
  Transmittance & Attenuation (07:44) T
  Dispersion & Abbe (03:56) T
  Anisotropy & Angle (06:34) T
  R2 Custom Falloff (09:00) T
  IOR Measured Data (06:18) T
Materials: Mapping
  What Is Mapping? (06:31) T
  Projection Properties (08:11) T
  Image Properties (07:20) T
  Reflectance Map (06:26) T
  Transmittance Map (03:10) T
  Roughness Map (04:19) T
  Anisotropy & Angle Maps (05:13) T
  Weight Map (05:09) T
  Layer Masking (06:47) T
Materials: Surface Texturing
  What Is a Bump Map? (06:42) T
  Optimizing Bump Maps (05:13) T
  What Is a Normal Map? (08:13) T
  Using Normal Maps (06:59) T
  What Is Displacement? (06:24) T
  Height / Offset / Precision (08:04) T
  Combining Methods (07:39) T
Materials: SSS and Coatings
  What Is SSS? (07:38) T
  Transmittance & Scattering (07:22) T
  Attenuation & Coefficient (05:16) T
  Nd & Force Fresnel (03:32) T
  Asymmetry (03:17) T
  Transmittance Mapping (03:08) T
  Single Sided SSS (05:26) T
  Scattering Mapping (02:56) T
  Thickness Mapping (05:47) T
  Coatings (05:30) T
Materials: Emitters
  What Is an Emitter? (03:51) T
  Presets (03:55) T
  Luminance Specifications (03:02) T
  IES / Eulumdat (04:42) T
  Temperature (05:02) T
  HDR Image (04:10) T
  Mixing Emitters with BSDFs (05:04) T
Materials: Examples
  RAL Libraries Introduction (07:34) T
  RAL Diffuse and Shiny Plastic (03:43) T
  RAL SSS Plastic (04:00) T
  RAL Glossy Metallic Plastic (03:55) T
  RAL Satin and Velvet (06:23) T
  RAL Tiles (04:56) T
  RAL Painted Wall (06:02) T
  RAL Glass (04:16) T
  RAL Anodized Aluminum (04:53) T
  RAL Car Paint (06:45) T
Maxwell Studio Intro
  Customizing the Layout (07:42) T
  Managing Layouts (03:56) T
  UI Tour (06:33) T
  Library (06:40) T
  Using Viewports (07:53) T
  Navigation of Scene (03:14) T
  Preferences (06:47) T
  History & Console (03:36) T
Working with Geometry
  Manipulating Objects (08:39) T
  Clones and Groups (07:10) T
  Instances (07:10) T
  Selecting Polygons (04:58) T
  Triangle Groups (04:46) T
  Assigning Materials (07:37) T
  Working with UVs (06:57) T
  Object Appearance (05:44) T
Cameras
  Setting Up Cameras (07:46) T
  Optics (07:07) T
  Sensor (04:43) T
  Render Selection (02:59) T
  Controlling Angle of View (04:54) T
  Controlling Field of View (04:24) T
  Diaphragm (05:23) T
  Other Special Effects (07:06) T
Environment Settings
  Where Are We? (04:51) T
  Setting a Location and Time (03:27) T
  Atmosphere Parameters (05:53) T
  Load and Save (03:16) T
  Using IBL (04:22) T
Rendering Options
  Scene (06:17) T
  Output & Materials (04:30) T
  Render Channels (07:37) T
  Illumination & Caustics (03:28) T
  Zbuffer Displacement (09:31) T
Core Rendering Application
  UI and Preferences (05:38) T
  Rendering a Scene (05:27) T
  Editing while Rendering (04:38) T
  Multilight pt. 1 (04:54) T
  Multilight pt. 2 (03:36) T
  Multilight Animations (03:13) T
  Simulens (04:35) T
Conclusion
  Wrap Up (04:16) T
Credits
  About the Author (03:34) T

Course Information

Course:

Maxwell Render 2

Author: Jason Maranto
SKU: 34170
ISBN: 1-936334-58-5
Release Date: 2010-10-22
Duration: 9.5 hrs / 101 tutorials
Work Files: Available for Online University
members per request
Captions: Available on CD and Online University

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