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Maxon Cinema 4D R11.5 Course

11hrs (137 Lessons) 2010-04-28

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro “pipelines” lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it’s professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it’s robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links.

Hello and welcome to VTC's instructional series on Maxon's Core Edition of Cinema 4D, which happens to include Body Paint and Projection Man as well. Now if you're sitting here you're probably wondering why should I consider working with this series? I'm checking them all out and that's a fair question. There are some other options out there available to you, including Maxon's very fine Cineversity which has a wealth of great tutorials on there, but I found certain sites when I was learning C4D to be kind of frustrating going through them because they weren't always cohesive and there are three core reasons why I think you'll enjoy this series and get more out of it than some other options that are out there including some free series out there. I offer free tutorials on my Web site, too at learnc4d.com but you may wonder, well, what makes this one special if I'm coming into C4D? This is a project-based series so that you can rapidly learn the C4D tools in context. I'm making some assumptions about you out there as you're watching this series, and the first assumption is you're already familiar with 3D. I don't need to teach you how to do 3D but I do need to go ahead and reveal how the tools are used in context across a project so you can jump from one program, if you're coming from another pro-level program out there - Maya, LightWave, View, Extreme, something like that - how you can best relate the tools C4D has and then if you want to, to actually customize how you access the tools and interface to better match your expectations working with C4D. The second reason worth paying attention to is that this is a very solid introduction of Body Paint and Projection Man. When I first became familiar with C4D I was on a deadline and I wanted to learn best how to use these features as fast as I could and was surprised that there is not much training out there that goes into some of the little details about Body Paint and Projection Man. My series here is a real solid introduction to both those great features, fantastic if you're doing texture work, if you're a matte painter. You know, if you've seen movies like the Incredible Hulk, Chronicles of Narnia, District 9, Spiderman, you've seen Body Paint in action with C4D, it's ubiquitous in the film and television industry for creating all sorts of great assets. The final reason is that, well, this is kind of pro-to-pro training. So, I'd mentioned I've got some assumptions about you, here's some about me. I work professionally in 3D and the commercial art industry and CG industry. I'm also a regular writer for 3D World and 3D Artist Magazine. I use a wide variety of tool sets myself and really kind of like to take a no-nonsense approach to how you get into software because I get frustrated when I'm trying to learn some software quickly and it just doesn't cover the bases it needs to. So, I don't bother teaching 3D, I'm just revealing how to use C4D in a work environment. So, will you know all there is to know about C4D when you're done with the series? Nope. But you're going to have a fast head start on how to go ahead and use this and start integrating it into your CG needs. C4D is a very robust program. It has many modules, advanced renderers, hair modules and things that can plug into it and further extend the capabilities, one of my favorite being MoGraph. If you get involved with C4D and want to learn some of the higher functions of those modules you can pop by my site and visit and learn more for free at LearnC4D.com. I do support this series. If you have questions going through it, contact me from the website and I'll get back in touch and help you work out answers to your questions. With that, I think you'll find this series very fast to go through and very rich in terms of bringing you up to speed as fast as possible with the Core Edition of Cinema C4D.  

  • Course: Maxon Cinema 4D R11.5
  • Author: Mark Bremmer
  • SKU: 34111
  • ISBN: 1-936334-18-6
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction

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C4D Work Environment

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Navigating the Interface

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Hard Edge Modeling Projects

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NURBS Modeling Projects

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Rail Splines (05:26)

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Bridge (02:32)

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Deformers

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Organic Modeling

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Understanding Tags and Layers

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Lighting

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Lighting Tool (04:27)

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Area (04:41)

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Spot (03:31)

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Infinite (04:01)

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Target Light (02:12)

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Light Presets (06:42)

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Sun Light (05:11)

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Gels (06:49)

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Scene Objects

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Floor (02:27)

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Sky (03:23)

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Environment (04:19)

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Cameras

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View Modes (03:27)

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Texturing with Materials

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Reflection (04:37)

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Environment (04:19)

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Fog (05:04)

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Banji Shader (06:54)

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Banzi Shader (06:08)

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Cheen Shader (04:24)

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Danel Shader (05:09)

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Mabel Shader (03:55)

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Nukei Shader (06:18)

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Body Paint and UV Mapping

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UV in C4D (03:52)

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Projection Man

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Animation

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Render Settings

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Conclusion & Credits

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