Maxon Cinema 4D R11.5 Tutorials
Online Contents For This Course
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Maxon Cinema 4D R11.5
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Course Description
Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro “pipelines” lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it’s professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it’s robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links.
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Introduction
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| Why Choose VTC's C4D R11.5 Course? | (03:51) | T | |
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C4D Work Environment
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| Tool Classifications | (05:11) | T | |
| Window Customization | (04:53) | T | |
| Drag and Drop Functionality | (02:51) | T | |
| Shading / Material Application | (04:38) | T | |
| Coordinates Terms | (03:30) | T | |
| Content Management | (06:18) | T | |
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Navigating the Interface
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| Managers and Menus | (05:49) | T | |
| Document Settings | (01:24) | T | |
| Notable Settings | (03:09) | T | |
| Contextual Menus | (02:11) | T | |
| Important Keyboard Shortcuts | (03:07) | T | |
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Hard Edge Modeling Projects
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| Primitive Modeling and Attributes Manager | (01:10) | T | |
| Wash Basin - Primitives | (06:46) | T | |
| Wash Basin - Booleans | (04:24) | T | |
| Wash Basin - Grouping and Duplicating Objects | (05:25) | T | |
| Wash Basin - Primitive Conversion and n-gons | (06:43) | T | |
| Wash Basin - Structure and Function Categories | (03:59) | T | |
| Wash Basin - Melt Knife Connect Bevel Extrude pt. 1 | (06:17) | T | |
| Wash Basin - Melt Knife Connect Bevel Extrude pt. 2 | (05:40) | T | |
| Wash Basin - Phong Shading and Auto Switch | (03:42) | T | |
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NURBS Modeling Projects
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| NURBS Introduction | (02:08) | T | |
| NURBS Essentials and HN Weighting | (06:01) | T | |
| Plane Canopy - HN Box Modeling | (06:15) | T | |
| Plane Canopy - Axis Orientation and Reposition | (02:07) | T | |
| Plane Canopy - Knife | (05:30) | T | |
| Plane Canopy - Hide Axis Spline Lines | (06:20) | T | |
| Plane Canopy - Splines from Vertexes | (06:24) | T | |
| Plane Canopy - Duplication on Splines | (05:47) | T | |
| Plane Canopy - Preserve Groups Extrude | (06:10) | T | |
| Plane Canopy - Subdivision and Dissolving | (05:44) | T | |
| Plane Canopy - Split vs. Disconnect | (05:30) | T | |
| Plane Canopy - Polygon Set Selections | (05:45) | T | |
| Plane Canopy - Path Selections | (04:52) | T | |
| Rail Splines | (05:26) | T | |
| Bridge | (02:32) | T | |
| Stitch and Sew pt. 1 | (06:43) | T | |
| Stitch and Sew pt. 2 | (01:38) | T | |
| Submarine - Path Projection | (05:17) | T | |
| Car Hood - Loft Nurbs | (04:00) | T | |
| Specialty Spline Paths | (06:36) | T | |
| Snapping and Transfer pt. 1 | (06:14) | T | |
| Snapping and Transfer pt. 2 | (03:30) | T | |
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Deformers
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| Deformers Introduction | (00:59) | T | |
| Deformers pt. 1 | (06:22) | T | |
| Deformers pt. 2 | (02:00) | T | |
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Organic Modeling
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| Organic Modeling Introduction | (01:04) | T | |
| Tree Stump - Magnet | (06:19) | T | |
| Tree Stump - Brush Tool | (05:22) | T | |
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Understanding Tags and Layers
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| Tags and Layers Introduction | (01:19) | T | |
| Using Layers to Manage Scene Elements | (06:29) | T | |
| Tags - Compositing pt. 1 | (06:07) | T | |
| Tags - Compositing pt. 2 | (03:36) | T | |
| Other Useful Tags | (05:56) | T | |
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Lighting
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| Lighting Introduction | (00:58) | T | |
| Light Effects pt. 1 | (06:38) | T | |
| Light Effects pt. 2 | (06:49) | T | |
| Light Effects pt. 3 | (02:39) | T | |
| Lighting Tool | (04:27) | T | |
| Area | (04:41) | T | |
| Spot | (03:31) | T | |
| Infinite | (04:01) | T | |
| Specialty Lights | (04:36) | T | |
| Target Light | (02:12) | T | |
| Light Presets | (06:42) | T | |
| Sun Light | (05:11) | T | |
| Gels | (06:49) | T | |
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Scene Objects
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| Scene Objects Introduction | (01:39) | T | |
| Floor | (02:27) | T | |
| Sky | (03:23) | T | |
| Environment | (04:19) | T | |
| Foreground and Background | (06:40) | T | |
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Cameras
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| Camera Introduction | (01:38) | T | |
| Camera Elements pt. 1 | (06:03) | T | |
| Camera Elements pt. 2 | (03:14) | T | |
| View Modes | (03:27) | T | |
| Rotation Modes | (04:59) | T | |
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Texturing with Materials
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| Materials Introduction | (01:57) | T | |
| Materials Manager | (05:24) | T | |
| Understanding the Basic Editor | (04:41) | T | |
| Developing Color and Layers pt. 1 | (06:41) | T | |
| Developing Color and Layers pt. 2 | (06:44) | T | |
| Developing Color and Layers pt. 3 | (05:42) | T | |
| Working with Diffusion | (03:26) | T | |
| Bump vs. Normals vs. Displacement | (06:46) | T | |
| Reflection | (04:37) | T | |
| Environment | (04:19) | T | |
| Luminance and Glow | (06:40) | T | |
| Transparency and Alpha | (06:08) | T | |
| Specularity and Specular Color | (05:58) | T | |
| Fog | (05:04) | T | |
| Channel Shaders vs. Volumetric | (02:53) | T | |
| Banji Shader | (06:54) | T | |
| Banzi Shader | (06:08) | T | |
| Cheen Shader | (04:24) | T | |
| Danel Shader | (05:09) | T | |
| Mabel Shader | (03:55) | T | |
| Nukei Shader | (06:18) | T | |
| Terrain Shader | (04:23) | T | |
| Multi-adjustments | (04:36) | T | |
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Body Paint and UV Mapping
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| BodyPaint and UV Introduction | (02:06) | T | |
| UV in C4D | (03:52) | T | |
| Applying a Decal | (06:27) | T | |
| Body Paint Overview | (06:24) | T | |
| Paint Wizard Set-up | (06:42) | T | |
| Adjusting the UV Mesh pt. 1 | (06:18) | T | |
| Adjusting the UV Mesh pt. 2 | (06:18) | T | |
| Materials Options and Canvas Size | (06:37) | T | |
| Color-Materials Manager | (06:24) | T | |
| Brush Settings and Effectors | (05:49) | T | |
| Working with Brush Presets | (06:20) | T | |
| Painting with Color and Bitmaps | (06:45) | T | |
| Complex Texture Building pt. 1 | (06:17) | T | |
| Complex Texture Building pt. 2 | (06:35) | T | |
| Complex Texture Building pt. 3 | (06:55) | T | |
| Complex Texture Building pt. 4 | (06:47) | T | |
| UV Organic Unwrap pt. 1 | (06:46) | T | |
| UV Organic Unwrap pt. 2 | (06:29) | T | |
| UV Organic Unwrap pt. 3 | (03:02) | T | |
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Projection Man
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| Projection Man Introduction | (02:16) | T | |
| Projection Man pt. 1 | (06:21) | T | |
| Projection Man pt. 2 | (06:51) | T | |
| Projection Man pt. 3 | (05:16) | T | |
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Animation
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| Animation Introduction | (01:54) | T | |
| Standard Interface Keyframing | (05:41) | T | |
| Timeline Interface pt. 1 | (06:30) | T | |
| Timeline Interface pt. 2 | (04:02) | T | |
| Non Linear Animation Motion Layer pt. 1 | (06:33) | T | |
| Non Linear Animation Motion Layer pt. 2 | (05:21) | T | |
| Animation Layers | (06:19) | T | |
| Animation Previews | (03:36) | T | |
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Render Settings
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| Rendering Introduction | (01:49) | T | |
| Rendering pt. 1 | (06:27) | T | |
| Rendering pt. 2 | (05:18) | T | |
| Picture Viewer | (03:25) | T | |
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Conclusion & Credits
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| Review and C4D Extras | (06:41) | T | |
| About the Author | (01:39) | T | |
Course Information
| Course: | Maxon Cinema 4D R11.5 |
| Author: | Mark Bremmer |
| SKU: | 34111 |
| ISBN: | 1-936334-18-6 |
| Release Date: | 2010-04-28 |
| Duration: | 11 hrs / 137 tutorials |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
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