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LightWave 3D 9 Tutorials

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LightWave 3D 9

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   Course Description
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including the new Battlestar Galactica television series, Jimmy Neutron and even the familiar M&M commercials we have come to know and love. Now even more powerful, with an improved workflow and new features, this version is better than ever. And with the help of VTC Author and professional animator, Dwayne Ferguson, users will quickly learn how to take command of their work. Create stunning pictures, movies, and even design your own video game. You're only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D 9 lessons.

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Introduction
  LightWave Defined (02:43)
  New in LightWave 9 (02:58)
  System Requirements (03:35)
  Mac and PC Commands (01:07)
Properties
  Content Structure (03:42)
  Display Options (05:43)
The Hub
  The Hub (03:24)
Modeler
  Modeler Interface (03:49)
  Navigate 3D Space (02:52)
  Viewports and Controls (05:13)
  Modeling Modes (02:55)
  Points Mode (03:33)
  Polygon Mode (02:53)
  Edges Mode (02:06)
  Symmetry mode (04:23)
  General Options (03:13)
  The Grid (02:43)
  Menu Tabs / Groups (03:12)
Tools: Create and Modify
  The Create Group (03:17)
  Primitives (03:32)
  The Modify Group (01:26)
  Move Tools (04:26)
  Rotate Tools (03:06)
  Transform Tools (05:39)
Tools: Multiply And Construct
  The Multiply Group (02:10)
  Extend Tools (04:47)
  Duplicate Tools (04:23)
  Subdivide Tools (03:44)
  The Reduce Tools (02:57)
  Combine Tools (03:15)
  Convert Tools (03:08)
  Catmull-Clark Subdivision (03:43)
  Speed Booleans (02:26)
Tools: Detail and Map
  The Detail Group (02:46)
  Layer Tools (02:40)
  Polygon Tools (04:30)
  Point Tools (05:03)
  Curves and Other Tools (04:46)
  The Map Group (02:00)
Creating a Model
  Modeling Explained (03:09)
  Polygon Modeling (04:31)
  Point Modeling (05:09)
  Surface Normals (02:45)
  Splines (04:06)
  Subpatch Mode (03:01)
  Primitive Shapes (03:12)
  Create a Box (04:01)
  Create a Ball (03:21)
  Create a Cone (03:12)
  Load and Close Objects (01:56)
  Numeric Values (04:52)
  Rotational Pivot (03:14)
Name Objects and Parts
  Naming Objects (01:58)
  Naming Surfaces (04:54)
  Parts (02:57)
Layers
  Work With Layers (04:14)
  Views and Parenting (03:26)
Text
  Create Text (01:38)
  Choose Fonts (03:03)
  Extruding (02:29)
  Import EPS Text Paths (04:48)
  Modify Text (03:29)
Layout
  The Layout Interface (03:09)
  Layout Views (03:46)
  Viser (03:35)
  Tabs / Groups and Menus (02:40)
  The Items Menu (03:37)
  The Modify Tab (02:57)
  The Setup tab (04:13)
  The Utilities Tab (01:29)
  The Render Tab (04:07)
  The View Tab (02:07)
  The Modeler Button (03:10)
Scenes
  Load Scenes and Objects (02:59)
  Save All Objects (02:16)
  Incremental Saving (02:09)
  Backdrops (02:42)
Keyframes
  Understand Keyframes (03:06)
  The Timeline (02:21)
  Work With Keyframes (03:27)
The Camera
  The Camera in Layout (02:12)
  Camera Properties (04:08)
  Add and Delete Cameras (02:58)
  Target the Camera (02:11)
  Advanced Camera Tools (02:43)
Animation
  Animation Concepts (02:37)
  Animate With Autokey (02:42)
  Animation Controls (02:06)
  TimeWarp (02:48)
  Parent in Layout (03:46)
  Translate and Rotate (01:53)
  Position and Rotation (03:38)
  Layout Orientation (03:25)
  Create and Save Previews (03:48)
  Animate the Camera (04:03)
  Save a File (03:49)
Lighting
  Lighting Scenes (03:03)
  Light Types (04:03)
  Add and Delete Lights (02:57)
  Types: Distant and Spot (03:13)
  Types: Point and Linear (03:42)
  Types: Area and Ambient (05:20)
  Light Properties (03:39)
  Shadows (04:17)
  Lens Flares (04:33)
The Surface Editor
  Surfacing Explained (02:20)
  The Basic Tab (04:32)
  Surface Properties pt 1 (03:32)
  Surface Properties pt 2 (03:20)
  Surface Properties pt 3 (04:35)
  Smoothing / Double Sided (02:36)
  Advanced Tab (02:55)
  Environment Tab (03:36)
  Shaders Tab (04:35)
Maps and Textures
  Image Maps (04:32)
  UV Maps (03:55)
  Stress Maps (04:02)
  Bump Map (03:38)
  Texture Editor (04:02)
  Procedural Textures (05:44)
  Gradients (03:15)
  The Node Editor (04:44)
Schematic View
  Use Schematic View (02:14)
  Parent and Unparent (03:19)
  Schematic Tools (02:27)
Rendering
  Rendering Explained (02:23)
  Render Setup (04:18)
  Shadow Maps (02:10)
  Render Animation Setup (04:05)
  Test Renders (03:13)
  Mac and Windows Movies (02:24)
  Render for Print (03:03)
Viper
  Viper Overview (02:33)
  Enabling / Disabling Viper (01:37)
  Using Viper (03:25)
Customize LightWave
  Customize Viewports (03:15)
  Customize Menus (03:23)
Shortcut Keys
  Shortcuts for Modeler (02:47)
  Shortcuts for Layout (02:20)
Project: Nessie Model
  Model Nessie pt 1 (06:16)
  Model Nessie pt 2 (06:12)
  Model Nessie pt 3 (05:04)
Project: Morph Animation
  Create Morph Targets (04:38)
  Morph Mixer (02:47)
  Animate With Morph Mixer (05:52)
The LightWave Community
  Forums and Websites (03:32)
  3D resources (04:01)
Wrap Up
  Wrap Up (01:53)
About the Author
  About the Author (01:36)