This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
Setting up the Weapon Template
Basic Box Modeling - Extruding Faces
Cylindrical Box Modeling pt. 1
Cylindrical Box Modeling pt. 2
Blocking Out the Basic Color Map
Preparing Maps for Transferring
Generating a New Color & Bump Map
Adding Dirt & Grunge Detail pt. 1
Adding Dirt & Grunge Detail pt. 2
First Stage - Blocking the Mesh
Second Stage - Adding Mesh Divisions
Third Stage - Attaching the Arm
Third Stage - Building the Boot
Extracting Mesh for Detail Modeling
Head UVs - Unwrapping the Face
Head UVs - Unwrapping the Respirator
Generating Normals & Exporting Mesh
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