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Carrara 7 Pro Tutorials

Online Contents For This Course

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Carrara 7 Pro

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   Course Description
Carrara 7 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this instructional series enables new users to quickly become familiar with the software’s working methods using common language and a friendly, matter-of-fact format. After all the basics of scene creation and best methods for 3D are covered, the author leads users into more advanced features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work files are included. To begin learning Carrara 7 Pro today, simply click on one of the movie links.

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Introduction
  Introduction / Terminology & Scope (03:40) T
  New in Carrara Pro 7 (06:36) T
Interface
  Interface & Room (06:32) T
  Room Tour / Assembly (04:35) T
  Room Tour / Model (04:05) T
  Room Tour / Storyboard (04:25) T
  Room Tour / Texture (05:48) T
  Room Tour / Render (04:10) T
  Browser / Content Manager (05:50) T
  General 3D Best Methods (06:50) T
  Preferences (04:29) T
Using The Cameras
  Enhancing Viewing (06:51) T
  Camera Properties (06:45) T
  Using Cameras for Navigating Your 3D Space (06:12) T
  Advanced - Motion Paths pt. 1 (06:41) T
  Advanced - Motion Paths pt. 2 (06:50) T
Creating Scenes
  Basic Object Control (06:13)
  Primitive Objects (07:03)
  Creating Text Objects (07:05)
  Creating Plants (07:03)
  Ocean Primitive (06:59)
  Formula Objects (03:03)
  Exploring the Scene Wizard (05:31)
  Creating Your Own Carrara Library (06:24)
  Importing 3D Models (05:37)
Managing Scene Elements
  Setting Up a Scene (02:50)
  Grouping / Nesting & Hotpoints (06:33)
  Moving / Scaling & Rotating (06:13)
  Aligning / Duplicating & Spacing Objects (07:03)
  Using the Eye Dropper (04:22)
  Advanced Scene Management (06:09)
Lighting a Scene
  Scene Lighting Controls (01:33)
  Using the Distant Light (06:46)
  Using the Spot Light pt. 1 (06:51)
  Using the Spot Light pt. 2 (06:45)
  Using the Bulb Light (04:39)
  Using the Anything Glows Light (07:06)
  Ambient Light Tool (03:53)
  Using the Shape & Tube Light (05:52)
  Master Lights (04:08)
  Moon & Sun Light pt. 1 (06:45)
  Moon & Sun Light pt. 2 (07:06)
  Best Methods for Lighting (06:57)
  Special Lighting Effects pt. 1 (06:38)
  Special Lighting Effects pt. 2 (06:51)
  Special Lighting Effects pt. 3 (06:40)
  HDRI / IBL Lighting pt. 1 (06:53)
  HDRI / IBL Lighting pt. 2 (05:37)
  Ambient Occlusion Indirect pt. 1 (02:50)
  Ambient Occlusion Indirect pt. 2 (04:42)
Modifiers & Behaviors
  Using Modifiers & Behaviors (05:05)
  Modifiers Grouped (06:12)
  Behaviors (03:55)
The Carrara 7 Modelers
  Comparing Carrara's Modelers (04:48)
Spline Modeler
  Creating Cross Sections (05:27)
  Creating a Bottle pt. 1 (06:39)
  Creating a Bottle pt. 2 (06:55)
  Importing From Drawing Programs (06:36)
  Multiple Cross Sections pt. 1 (06:50)
  Multiple Cross Sections pt. 2 (06:46)
  Extrusion Methods (04:11)
  Compound Paths (05:23)
Vertex Modeler
  Vertex Room Integration (06:02)
  Selecting Deleting Dissolving (05:59)
  Polylines Sweeps (05:20)
  Loops - Rings - Between (05:03)
  Dynamic Extrusion (02:37)
  Lathing & Lofting (04:29)
  Creasing / Smoothing (03:31)
  Linking_Polygon Tool_Tesselate_Add Tool (04:59)
  Boolean (05:56)
  Cut Tool (03:32)
  Subdivision Smoothing_Soft Selection (06:56)
  Symmetry Change_Drawing Plane pt. 1 (06:42)
  Symmetry Change_Drawing Plane pt. 2 (03:14)
  Edge Tools (05:45)
  Gordon_Coons_Ruled_Double pt. 1 (06:55)
  Gordon_Coons_Ruled_Double pt. 2 (06:27)
  Gordon_Coons_Ruled_Double pt. 3 (06:31)
  Bridge Tool (05:13)
  Advanced & Displacement Painting (06:48)
  UV Mapping pt. 1 (05:53)
  UV Mapping pt. 2 (06:45)
  UV Mapping pt. 3 (06:52)
  UV Mapping pt. 4 (05:15)
  UV Unwrap pt. 1 (06:26)
  UV Unwrap pt. 2 (06:21)
  UV Unwrap pt. 3 (05:19)
Metaball Modeler
  Metaball Modeler (05:32)
  Metaball Animation (02:52)
Plant Modeler
  Building Plants pt. 1 (06:34)
  Building Plants pt. 2 (05:27)
Creating Terrains & Skies
  Terrain pt. 1 (06:59)
  Terrain pt. 2 (06:43)
  Terrain Shader (06:55)
  Creating Realistic Skies (06:52)
Hair
  Creating Hair (06:27)
  Creating Groups & Density (05:57)
  Guide Hair Draping (06:39)
  Guide Hair & Curling (06:47)
  Advanced Domain Selection (04:37)
  Advanced Shader Control (06:34)
  Advanced Texture Map Controls (06:49)
  Simulation (04:23)
Replicators
  Standard Replicator pt. 1 (06:46)
  Standard Replicator pt. 2 (06:38)
  Surface Replicator Terrain pt. 1 (06:22)
  Surface Replicator Terrain pt. 2 (06:51)
  Surface Replicator Terrain pt. 3 (03:02)
  Surface Replicator Special (05:51)
  Surface Replicator Animated (03:27)
Using Shaders
  Shader Tree Branches (06:00)
  Shader Selector Divisions (05:58)
  Mixer (05:03)
  Multichannel Mixer (03:42)
  Texture Maps (06:49)
  Displacement Maps (06:54)
  Layer Lists (05:10)
  Reference Shader (04:39)
  Shader Domains (06:56)
  Translucence (03:13)
  Subsurface Scattering (06:17)
  Transparency & Absorption (06:57)
  3D Painting (06:48)
  3D Painting Fixing Normals (06:36)
Adding Natural & Environmental Elements
  Using Particles pt. 1 (06:39)
  Using Particles pt. 2 (06:42)
  Using Particles pt. 3 (06:58)
  Advanced Particle Texture Maps (06:57)
  Fire (05:13)
  Clouds_Non Volumetric (06:26)
  Fountains (03:23)
  Fog (04:22)
  Clouds_Volumetric (06:42)
Animating a Scene
  Working With Keyframes (06:38)
  Tweeners (06:56)
  Motion Paths (06:50)
  Using Physics (06:51)
  Non-Linear Animation (06:28)
  Non-Linear Groups (04:30)
  Timeline Graph Editor (04:51)
Character Animation
  Basic Rigging pt. 1 (06:34)
  Basic Rigging pt. 2 (06:29)
  Weightmap Painting (06:34)
  Motion for Organics pt. 1 (06:29)
  Motion for Organics pt. 2 (06:20)
  Motion for Mechanics (05:46)
Rendering
  Best Methods for Rendering (06:40)
  Choosing a Render Engine (05:09)
  Rendering Still Images (04:49)
  Rendering Animations (03:33)
  Global Illumination (05:12)
  Indirect & Ambient Occlusion (06:29)
  Irradiance Maps (02:51)
  Caustics (04:06)
  Motion Blur (05:21)
  Multi-Pass (05:41)
Conclusion
  Wrap-Up & Resources (05:53)
  Contact Information (00:53)