Carrara 7 Pro Tutorials
Online Contents For This Course
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Carrara 7 Pro
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Course Description
Carrara 7 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this instructional series enables new users to quickly become familiar with the software’s working methods using common language and a friendly, matter-of-fact format. After all the basics of scene creation and best methods for 3D are covered, the author leads users into more advanced features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work files are included. To begin learning Carrara 7 Pro today, simply click on one of the movie links.
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Introduction
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| Introduction / Terminology & Scope | (03:40) | T | |
| New in Carrara Pro 7 | (06:36) | T | |
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Interface
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| Interface & Room | (06:32) | T | |
| Room Tour / Assembly | (04:35) | T | |
| Room Tour / Model | (04:05) | T | |
| Room Tour / Storyboard | (04:25) | T | |
| Room Tour / Texture | (05:48) | T | |
| Room Tour / Render | (04:10) | T | |
| Browser / Content Manager | (05:50) | T | |
| General 3D Best Methods | (06:50) | T | |
| Preferences | (04:29) | T | |
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Using The Cameras
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| Enhancing Viewing | (06:51) | T | |
| Camera Properties | (06:45) | T | |
| Using Cameras for Navigating Your 3D Space | (06:12) | T | |
| Advanced - Motion Paths pt. 1 | (06:41) | T | |
| Advanced - Motion Paths pt. 2 | (06:50) | T | |
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Creating Scenes
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| Basic Object Control | (06:13) | ||
| Primitive Objects | (07:03) | ||
| Creating Text Objects | (07:05) | ||
| Creating Plants | (07:03) | ||
| Ocean Primitive | (06:59) | ||
| Formula Objects | (03:03) | ||
| Exploring the Scene Wizard | (05:31) | ||
| Creating Your Own Carrara Library | (06:24) | ||
| Importing 3D Models | (05:37) | ||
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Managing Scene Elements
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| Setting Up a Scene | (02:50) | ||
| Grouping / Nesting & Hotpoints | (06:33) | ||
| Moving / Scaling & Rotating | (06:13) | ||
| Aligning / Duplicating & Spacing Objects | (07:03) | ||
| Using the Eye Dropper | (04:22) | ||
| Advanced Scene Management | (06:09) | ||
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Lighting a Scene
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| Scene Lighting Controls | (01:33) | ||
| Using the Distant Light | (06:46) | ||
| Using the Spot Light pt. 1 | (06:51) | ||
| Using the Spot Light pt. 2 | (06:45) | ||
| Using the Bulb Light | (04:39) | ||
| Using the Anything Glows Light | (07:06) | ||
| Ambient Light Tool | (03:53) | ||
| Using the Shape & Tube Light | (05:52) | ||
| Master Lights | (04:08) | ||
| Moon & Sun Light pt. 1 | (06:45) | ||
| Moon & Sun Light pt. 2 | (07:06) | ||
| Best Methods for Lighting | (06:57) | ||
| Special Lighting Effects pt. 1 | (06:38) | ||
| Special Lighting Effects pt. 2 | (06:51) | ||
| Special Lighting Effects pt. 3 | (06:40) | ||
| HDRI / IBL Lighting pt. 1 | (06:53) | ||
| HDRI / IBL Lighting pt. 2 | (05:37) | ||
| Ambient Occlusion Indirect pt. 1 | (02:50) | ||
| Ambient Occlusion Indirect pt. 2 | (04:42) | ||
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Modifiers & Behaviors
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| Using Modifiers & Behaviors | (05:05) | ||
| Modifiers Grouped | (06:12) | ||
| Behaviors | (03:55) | ||
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The Carrara 7 Modelers
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| Comparing Carrara's Modelers | (04:48) | ||
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Spline Modeler
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| Creating Cross Sections | (05:27) | ||
| Creating a Bottle pt. 1 | (06:39) | ||
| Creating a Bottle pt. 2 | (06:55) | ||
| Importing From Drawing Programs | (06:36) | ||
| Multiple Cross Sections pt. 1 | (06:50) | ||
| Multiple Cross Sections pt. 2 | (06:46) | ||
| Extrusion Methods | (04:11) | ||
| Compound Paths | (05:23) | ||
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Vertex Modeler
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| Vertex Room Integration | (06:02) | ||
| Selecting Deleting Dissolving | (05:59) | ||
| Polylines Sweeps | (05:20) | ||
| Loops - Rings - Between | (05:03) | ||
| Dynamic Extrusion | (02:37) | ||
| Lathing & Lofting | (04:29) | ||
| Creasing / Smoothing | (03:31) | ||
| Linking_Polygon Tool_Tesselate_Add Tool | (04:59) | ||
| Boolean | (05:56) | ||
| Cut Tool | (03:32) | ||
| Subdivision Smoothing_Soft Selection | (06:56) | ||
| Symmetry Change_Drawing Plane pt. 1 | (06:42) | ||
| Symmetry Change_Drawing Plane pt. 2 | (03:14) | ||
| Edge Tools | (05:45) | ||
| Gordon_Coons_Ruled_Double pt. 1 | (06:55) | ||
| Gordon_Coons_Ruled_Double pt. 2 | (06:27) | ||
| Gordon_Coons_Ruled_Double pt. 3 | (06:31) | ||
| Bridge Tool | (05:13) | ||
| Advanced & Displacement Painting | (06:48) | ||
| UV Mapping pt. 1 | (05:53) | ||
| UV Mapping pt. 2 | (06:45) | ||
| UV Mapping pt. 3 | (06:52) | ||
| UV Mapping pt. 4 | (05:15) | ||
| UV Unwrap pt. 1 | (06:26) | ||
| UV Unwrap pt. 2 | (06:21) | ||
| UV Unwrap pt. 3 | (05:19) | ||
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Metaball Modeler
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| Metaball Modeler | (05:32) | ||
| Metaball Animation | (02:52) | ||
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Plant Modeler
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| Building Plants pt. 1 | (06:34) | ||
| Building Plants pt. 2 | (05:27) | ||
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Creating Terrains & Skies
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| Terrain pt. 1 | (06:59) | ||
| Terrain pt. 2 | (06:43) | ||
| Terrain Shader | (06:55) | ||
| Creating Realistic Skies | (06:52) | ||
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Hair
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| Creating Hair | (06:27) | ||
| Creating Groups & Density | (05:57) | ||
| Guide Hair Draping | (06:39) | ||
| Guide Hair & Curling | (06:47) | ||
| Advanced Domain Selection | (04:37) | ||
| Advanced Shader Control | (06:34) | ||
| Advanced Texture Map Controls | (06:49) | ||
| Simulation | (04:23) | ||
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Replicators
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| Standard Replicator pt. 1 | (06:46) | ||
| Standard Replicator pt. 2 | (06:38) | ||
| Surface Replicator Terrain pt. 1 | (06:22) | ||
| Surface Replicator Terrain pt. 2 | (06:51) | ||
| Surface Replicator Terrain pt. 3 | (03:02) | ||
| Surface Replicator Special | (05:51) | ||
| Surface Replicator Animated | (03:27) | ||
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Using Shaders
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| Shader Tree Branches | (06:00) | ||
| Shader Selector Divisions | (05:58) | ||
| Mixer | (05:03) | ||
| Multichannel Mixer | (03:42) | ||
| Texture Maps | (06:49) | ||
| Displacement Maps | (06:54) | ||
| Layer Lists | (05:10) | ||
| Reference Shader | (04:39) | ||
| Shader Domains | (06:56) | ||
| Translucence | (03:13) | ||
| Subsurface Scattering | (06:17) | ||
| Transparency & Absorption | (06:57) | ||
| 3D Painting | (06:48) | ||
| 3D Painting Fixing Normals | (06:36) | ||
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Adding Natural & Environmental Elements
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| Using Particles pt. 1 | (06:39) | ||
| Using Particles pt. 2 | (06:42) | ||
| Using Particles pt. 3 | (06:58) | ||
| Advanced Particle Texture Maps | (06:57) | ||
| Fire | (05:13) | ||
| Clouds_Non Volumetric | (06:26) | ||
| Fountains | (03:23) | ||
| Fog | (04:22) | ||
| Clouds_Volumetric | (06:42) | ||
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Animating a Scene
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| Working With Keyframes | (06:38) | ||
| Tweeners | (06:56) | ||
| Motion Paths | (06:50) | ||
| Using Physics | (06:51) | ||
| Non-Linear Animation | (06:28) | ||
| Non-Linear Groups | (04:30) | ||
| Timeline Graph Editor | (04:51) | ||
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Character Animation
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| Basic Rigging pt. 1 | (06:34) | ||
| Basic Rigging pt. 2 | (06:29) | ||
| Weightmap Painting | (06:34) | ||
| Motion for Organics pt. 1 | (06:29) | ||
| Motion for Organics pt. 2 | (06:20) | ||
| Motion for Mechanics | (05:46) | ||
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Rendering
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| Best Methods for Rendering | (06:40) | ||
| Choosing a Render Engine | (05:09) | ||
| Rendering Still Images | (04:49) | ||
| Rendering Animations | (03:33) | ||
| Global Illumination | (05:12) | ||
| Indirect & Ambient Occlusion | (06:29) | ||
| Irradiance Maps | (02:51) | ||
| Caustics | (04:06) | ||
| Motion Blur | (05:21) | ||
| Multi-Pass | (05:41) | ||
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Conclusion
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| Wrap-Up & Resources | (05:53) | ||
| Contact Information | (00:53) | ||
Course Information
| Course: | Carrara 7 Pro |
| Author: | Mark Bremmer |
| SKU: | 34029 |
| ISBN: | 1-935320-65-3 |
| Release Date: | 2009-09-03 |
| Duration: | 15 hrs / 159 tutorials |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
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