Autodesk 3ds max 8 Tutorials
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Title Description
Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and “biped” features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping." A perfect follow up to VTC's discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links.
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Introduction and Setting Up
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| About Max 8 and This Course | (02:45) | |
| New in Max 8 Pt.1 | (02:40) | |
| New in Max 8 Pt.2 | (03:39) | |
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MAXScript--Basics
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| What is MAXScript? | (02:31) | |
| The MAXScript Menu | (04:02) | |
| The MAXScript Listener and Mini-Listener | (04:59) | |
| MAXScript Help | (06:34) | |
| Syntax Rules in Help Files | (03:16) | |
| Characters with Special Meanings | (02:56) | |
| Introduction to Variables | (01:41) | |
| the MAXScript Debugger Pt.1 | (04:35) | |
| the MAXScript Debugger Pt.2 | (03:17) | |
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MAXScript--Creating Objects
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| Constructors-Classes-Parameters | (06:04) | |
| Creating Geometry | (04:59) | |
| Sphere-WireColor-Pos-Name-Radius | (03:40) | |
| Creating Shapes-Circle | (03:30) | |
| Creating Shapes-Line-Matrix3 | (05:17) | |
| Creating Modifiers | (04:48) | |
| Creating Controllers | (02:46) | |
| Creating Materials | (04:00) | |
| Creating Lights | (05:41) | |
| Copy Cloning | (01:47) | |
| Positional and Keyword Parameters | (01:50) | |
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MAXScript--Reserved-Names-Strings
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| Reserved Words | (00:51) | |
| Names and Naming Rules | (02:19) | |
| Strings | (01:56) | |
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MAXScript--Transforming Objects
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| Move | (02:12) | |
| 3D Vectors | (05:26) | |
| Scale | (02:08) | |
| Rotate Pt.1 | (03:02) | |
| Rotate Pt.2 | (03:45) | |
| Coordsys | (03:03) | |
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MAXScript--Running Scripts
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| Enter-Shift Enter | (00:53) | |
| Drag and Drop to Toolbar | (04:47) | |
| Save-Run Script-Hair and Fur | (01:53) | |
| Evaluate All-Hair and Fur | (02:15) | |
| Startup Directory | (02:18) | |
| Include | (02:26) | |
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MAXScript--Conditionals-Loops
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| If-Else | (01:49) | |
| For-In | (02:45) | |
| For-In Loop Using a Range | (02:09) | |
| Do While | (01:36) | |
| Case | (03:37) | |
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MAXScript--Source Code Layout
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| Expressions-Basics | (02:08) | |
| Multi-Line Statements | (03:24) | |
| Comments | (02:55) | |
| Indentation/Tabs | (01:41) | |
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MAXScript--Collections
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| Built-in Sets Pt.1 | (04:58) | |
| Built-in Sets Pt.2 | (02:37) | |
| Arrays | (04:28) | |
| Wild-Card Pathname Selection | (04:31) | |
| Mapping-NoMap | (04:28) | |
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MAXScript--UI Scripting
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| Creating a Rollout/Dialog Pt.1 | (02:02) | |
| Creating a Rollout/Dialog Pt.2 | (05:18) | |
| Rollout UI Control Types | (04:39) | |
| ResetMaxFile | (00:43) | |
| Creating a Rollout Floater Pt.1 | (03:10) | |
| Creating a Rollout Floater Pt.2 | (04:27) | |
| The Visual MAXScript Editor | (04:06) | |
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MAXScript--Architecture
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| Undefined | (01:06) | |
| Expressions-Order of Evaluation | (05:34) | |
| Code Blocks | (01:11) | |
| Functions | (02:53) | |
| Interfaces | (03:27) | |
| Scope Introduction | (03:50) | |
| Nested Scopes | (01:55) | |
| Local and Global Variables | (04:42) | |
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MAXScript--Scripting Animation
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| Animate On and At Time | (05:21) | |
| Specifying Time Pt.1 | (04:15) | |
| Specifying Time Pt.2 | (04:39) | |
| Scope and Nesting for Time Contexts | (04:45) | |
| Controllers and Keys Pt.1 | (05:40) | |
| Controllers and Keys Pt.2 | (06:10) | |
| Creating and Manipulating Modifiers | (06:35) | |
| Scripted Custom Attributes | (06:16) | |
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Character Studio--Biped
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| Creating and Editing a Biped | (05:19) | |
| Figure Mode and Figure Files Pt.1 | (04:33) | |
| Figure Mode and Figure Files Pt.1 | (02:45) | |
| Footstep Mode and BIP Files Pt.1 | (05:29) | |
| Footstep Mode and BIP Files Pt.2 | (05:59) | |
| Track View-List Controllers | (04:15) | |
| Editing Footsteps in Track View | (05:30) | |
| Extracting Footsteps from BIP Files | (03:43) | |
| Intro to MAXScript for the Biped | (02:19) | |
| Freeform Animation | (06:08) | |
| Biped Layers | (03:39) | |
| Biped Dynamics and Spline Dynamics | (02:53) | |
| Motion Flow Mode | (06:08) | |
| Mixer Mode and Motion Mixer | (05:54) | |
| Pelvis as Ball Joint | (01:47) | |
| Bone Twist Controls Pt.1 | (04:10) | |
| Bone Twist Controls Pt.2 | (03:45) | |
| Bone Twist Controls Pt.3 | (02:43) | |
| Twist Poses Pt.1 | (03:12) | |
| Twist Poses Pt.2 | (05:01) | |
| Twist Poses Pt.3 | (05:36) | |
| Using Filmbox .fbx Files | (03:47) | |
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Character Studio--Skin and Physique
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| Skin and Physique-Introduction | (01:39) | |
| Skin | (04:20) | |
| Physique Pt.1 | (06:27) | |
| Physique Pt.2 | (04:44) | |
| Adjusting Biped to Mesh Pt.1 | (06:15) | |
| Adjusting Biped to Mesh Pt.2 | (04:27) | |
| Physique and Skin MAXScript Support | (00:43) | |
| Adding Nullhelper to Biped | (06:24) | |
| Skin MAXScript Example | (06:28) | |
| Weight Tool | (04:57) | |
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Character Studio--Biped Animation
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| Animation Workbench- 3 DOF Rotations | (03:30) | |
| Workbench-Track View Synchronization | (02:54) | |
| IK Blend and Join to Prev IK Key Pt.1 | (03:54) | |
| IK Blend and Join to Prev IK Key Pt.2 | (03:35) | |
| Presets Pt.1 | (06:05) | |
| Presets Pt.2 | (03:23) | |
| Pivots Pt.1 | (04:40) | |
| Pivots Pt.2 | (06:16) | |
| Planting to a Moving Object | (03:30) | |
| Biped Trajectories | (02:04) | |
| Rubber Band Mode | (04:35) | |
| Squash and Stretch w/ List Controllers Pt.1 | (03:03) | |
| Squash and Stretch w/ List Controllers Pt.2 | (04:15) | |
| Bend Links-Smooth Twist | (05:13) | |
| Layer Retargeting | (03:39) | |
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Character Studio--Motion Flow
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| Creating keyframes From Motion Flow | (01:44) | |
| Saving and Loading Motion Flow animation | (02:21) | |
| Shared Motion Flow | (04:45) | |
| Positioning and Reorienting-Move All | (02:39) | |
| Retargeting - XAF File | (05:11) | |
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Character Studio--Motion Mixer
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| Creating a Mixdown | (02:58) | |
| Saving and Loading a .mix File | (02:20) | |
| Creating a Loopable Clip and Tiling | (04:26) | |
| Stretching and Trimming Clips | (04:43) | |
| Combining Clips and Filtering | (05:53) | |
| Mute and Solo Trackgroup | (01:29) | |
| Moving Transition Brackets | (01:21) | |
| Weighting | (03:04) | |
| Timewarp | (02:44) | |
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Garment Maker and Cloth
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| Introduction to Garment Maker and Cloth | (05:53) | |
| Loading and Scaling Reference Art | (02:06) | |
| Making Panels Pt.1 | (04:35) | |
| Making Panels Pt.2 | (05:04) | |
| Garment Maker-Arranging Panels | (06:14) | |
| Garment Maker-Creating Seams | (03:09) | |
| Cloth Modifier-Simulate Local Pt.1 | (03:47) | |
| Cloth Modifier-Simulate Local Pt.2 | (04:03) | |
| Cloth-Animate and Simulate | (05:29) | |
| Skin the Biped-Preliminaries | (03:54) | |
| Cloth-Skin the Biped Pt.1 | (04:54) | |
| Cloth-Skin the Biped Pt.2 | (02:40) | |
| Cloth-Simulate Local | (05:52) | |
| Cloth-Group-Surface Constraint | (04:30) | |
| Cloth-Fixup and Re-simulate | (05:42) | |
| Local Resimulate with Constraints | (05:39) | |
| MAXScript-Local Cloth Resimulation | (05:42) | |
| Cape-Garment Maker | (05:11) | |
| Cape-cloth-Create Keys | (04:45) | |
| Cape-Simulate-Weld Mesh | (05:20) | |
| Cloth-group-Surface Constrain hood | (03:35) | |
| Cloth-Node Constraint-Script Controller Pt.1 | (05:44) | |
| Cloth-Node Constraint-Script Controller Pt.2 | (04:13) | |
| Cloth-Final Cape Implementation Pt.1 | (03:13) | |
| Cloth-Final Cape Implementation Pt.2 | (04:16) | |
| Cloth-More MAXScript Pt.1 | (04:36) | |
| Cloth-More MAXScript Pt.2 | (06:19) | |
| Cloth-More MAXScript Pt.3 | (03:15) | |
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Hair and Fur
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| Hair and Fur-Basics | (05:13) | |
| Hair-Cut Length and Scale | (02:42) | |
| Hair-Lighting | (05:16) | |
| Hair-Styling-Holding a Style Pt.1 | (04:28) | |
| Hair-Styling-Holding a Style Pt.2 | (03:12) | |
| Hair-Styling | (04:51) | |
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Mapping
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| Pelt Mapping-Intro | (01:54) | |
| Pelt Mapping-Create Irregular Object | (06:46) | |
| Pelt Mapping-Check Material IDs | (01:09) | |
| Pelt Mapping-Quick Start | (06:26) | |
| Pelt Mapping-Create Seams | (06:05) | |
| Pelt Mapping-Render UV Template | (03:21) | |
| Pelt Mapping-Edit UVWs | (06:31) | |
| Pelt Mapping-Further Study | (00:41) | |
| Real World Mapping | (04:02) | |
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Summing Up
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| Wrap Up | (00:30) | |
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Credits
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| About the Author | (00:32) | |
This title is just part of the entire VTC collection of over 625 courses, 66,000 video tutorials (12,500+ free), available to you for just $30 a month.
Tutorial Information
| Title: | Autodesk 3ds max 8 |
| Author: | Michael Thomas Green |
| SKU: | 33692 |
| ISBN: | 1-933736-25-9 |
| Release Date: | 2006-05-19 |
| Duration: | 11.5 hrs / 181 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
Subscription / Purchase Information
This title is just part of the entire VTC collection of over 625 courses, 65,000 video tutorials (12,500+ free), available to you for just $30 a month.
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