Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and “biped” features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping." A perfect follow up to VTC's discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links.
Constructors-Classes-Parameters
Sphere-WireColor-Pos-Name-Radius
Positional and Keyword Parameters
Creating a Rollout/Dialog Pt.1
Creating a Rollout/Dialog Pt.2
Creating a Rollout Floater Pt.1
Creating a Rollout Floater Pt.2
Scope and Nesting for Time Contexts
Creating and Manipulating Modifiers
Figure Mode and Figure Files Pt.1
Figure Mode and Figure Files Pt.1
Footstep Mode and BIP Files Pt.1
Footstep Mode and BIP Files Pt.2
Editing Footsteps in Track View
Extracting Footsteps from BIP Files
Intro to MAXScript for the Biped
Biped Dynamics and Spline Dynamics
Animation Workbench- 3 DOF Rotations
Workbench-Track View Synchronization
IK Blend and Join to Prev IK Key Pt.1
IK Blend and Join to Prev IK Key Pt.2
Squash and Stretch w/ List Controllers Pt.1
Squash and Stretch w/ List Controllers Pt.2
Creating keyframes From Motion Flow
Saving and Loading Motion Flow animation
Positioning and Reorienting-Move All
Introduction to Garment Maker and Cloth
Loading and Scaling Reference Art
Garment Maker-Arranging Panels
Cloth Modifier-Simulate Local Pt.1
Cloth Modifier-Simulate Local Pt.2
Cloth-Group-Surface Constraint
Local Resimulate with Constraints
MAXScript-Local Cloth Resimulation
Cloth-group-Surface Constrain hood
Cloth-Node Constraint-Script Controller Pt.1
Cloth-Node Constraint-Script Controller Pt.2
Cloth-Final Cape Implementation Pt.1
Cloth-Final Cape Implementation Pt.2
Hair-Styling-Holding a Style Pt.1
Hair-Styling-Holding a Style Pt.2
Pelt Mapping-Create Irregular Object
Pelt Mapping-Check Material IDs
Pelt Mapping-Render UV Template
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