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Autodesk 3ds Max 2013 Course

7.5hrs (91 Lessons) 2013-01-08

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
3ds Max 2013 is an industry standard 3D content solution. With it you can create assets for video games, illustration, websites, advertising, architecture, and more. The feature-rich toolset provides everything your imagination needs to create exciting content that will amaze your audience. In this VTC course, author Dwayne Ferguson will show you what you need to know to get started today, including new features such as the Slate Compositing Editor, Customizable Workspaces, Tabbed Layouts, State Sets, Photoshop Interoperability, and more! To begin learning today, simply click on the movie links.

Hi and welcome to this course on how to use 3D Studio Max 2013. 3ds Max as it's known is one of the industry standard 3D applications for creating content for a wide variety of different media. For example, video games, illustration advertising, motion graphics, medical. I mean you name it you can do it inside of Max, it's that well known and it's probably one of the most used 3D applications on the planet. So I want to gently guide you through how to use this application. Later on we'll get a little bit more in depth when we start talking about how we can take our 3D Studio Max files and work with other applications, for example Photoshop. I'm also going to talk about how you can incorporate digital media like the iPad and Styli like the Jot Touch, the Pogo Connect and other tools to really help create sketches and that kind of stuff as well. We're going to talk about lots of the new features and I'll talk about that in just a moment. But by the time we're done, let me just go ahead and show you very quickly what our final results going to be. We're going to create this little scene here. We're going to create a very basic cabin shape alright? And this project will be called the Ogre Cabin later on in the course. And using what looks like pretty much the most basic shapes in the world, we're going to talk about how we can create textures in several different ways. So let me go ahead and just scroll through here. We're going to talk about how to paint our textures manually. So just in case you want to have a very unique feeling to your textures and not have to rely on images, we'll talk about techniques you can use to paint them. We're also going to talk about what a Mood Board is so that you can gather your ideas and your thoughts about what your scene should entail. For example, the feeling of it, the colors, the materials you might want to incorporate like brick and moss and wood and that kind of stuff. We'll talk about how we can export what's known as a UV Snapshot out of Max as well. And this is simply a little bounding box around the different parts of your model that you can then paint on so that when you put your images in Max, they're stuck to where they're supposed to go. So we're going to touch on UV Maps very briefly. And by the time we're done we'll also be able to do some really cool filters like this in Photoshop. So you can have like a nice woodcut and you can make a nice postcard. So let me go ahead and actually open this model so you can see what the model's going to look like here, that we're going to build. Alright. Nothing to fancy, just something to to get you started, to get your feet wet. But as you saw in those pictures we're going to be able to take this basic shape here and turn it into something kind of cool. Many of the 3D models that you see in movies and in games start out just like this. Pretty boring but it's the texture artists and it's the lighting and all that stuff goes behind the scenes to take this basic shape and turn it into something spectacular. Now as far as some of the tools we're going to talk about, well we'll talk about the basic interface, like the viewports. The ability to create things with our Command Panel and to modify those things. We'll talk about how we can render our scenes out. How we can do some basic animations. We'll also talk about some of the new features like the amazing Slate Compositing Editor and the Render Path System called State Sets which I really like. We'll talk about the interoperability with 3D Studio Max with some 00:03:54 something like Tab Layouts which live over here. So you can change how you're looking at you file very, very quickly and very easily. So let's go ahead and get started and dive into learning Autodesk 3D Studio Max 2013.  

  • Course: Autodesk 3ds Max 2013
  • Author: Dwayne Ferguson
  • SKU: 34400
  • ISBN: 978-1-61866-084-8
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction
3ds Max 2013 (04:18)

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Peripherals (03:34)

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The Interface
Viewports (05:30)

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The View Cube (04:01)

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Tabbed Layouts (02:44)

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Command Panel (03:07)

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Basic Modeling

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Sub-Objects (02:39)

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Graphite Tools (04:01)

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Box Modeling (04:03)

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Lathes (04:23)

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Booleans (04:06)

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Modifiers

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Material Editors

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UV Maps
UV Maps pt. 1 (04:29)

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UV Maps pt. 2 (03:24)

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Lighting

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Light Lister (04:03)

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Cameras & Rendering

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Animation

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Curve Editor (04:58)

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Work with Photoshop

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Project: Ogre Cabin Sketch & Model

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Project: Ogre Cabin UVs

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Project: Ogre Cabin Textures

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Project: Ogre Cabin Lighting

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Project: Ogre Cabin Post

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Conclusion

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Credits

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