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3D Studio Max 2.5 Tutorials

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3D Studio Max 2.5

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   Course Description
3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below.

Introduction
  About this Training CD (00:47)
  Overview (01:52)
  Whats New in 3D Studio Max 2.5 (01:01)
Getting Started
  System Requirements (01:02)
  Setting Screen Depth (00:36)
  Setting Preferences for Starters (02:46)
  Creating A New Scene (00:58)
  Interactive Rendering in Views (01:23)
  Placing and Deleting Objects (05:18)
  Naming Objects & Changing Colors (00:45)
  Exiting 3-D Studio Max (00:19)
Menus
  File Menu (02:15)
  Edit Menu (01:06)
  Tools Menu (00:44)
  Group Menu (04:00)
  Views Menu (03:21)
  Rendering Menu (02:12)
  Track View Menu (01:10)
  Help Menu (01:04)
Toolbar 1
  Help Mode Button (00:52)
  Undo-Redo Buttons (01:22)
  Select and Link Tool (01:42)
  Select and Unlink Tool (01:17)
  Select and Bind to Space-Warp Tool (02:03)
  Slection Tool (00:40)
  Select Region Type (01:23)
  Selection Filter (02:00)
  Select By Name (02:20)
  Select and Move (01:03)
  Select and Rotate (01:05)
  Select and Scale (02:11)
Toolbar 2
  Reference Coordinate System (02:50)
  Transform Center Flyout Tool (02:15)
  Axis Restriction Buttons (02:55)
  The IK Toggle Button (01:19)
  Mirror/Align/Array Tools (02:06)
  Align Button (01:24)
  Snapshot Tool (00:36)
  ARray Tool (02:07)
  Named Seection Sets Pulldown (02:21)
  Track Views Button (00:59)
  Material Editor Button (01:08)
  The Render Control Button (02:23)
Command Panel
  The Command Panel (01:22)
  Create Panel (01:54)
  Modify Panel Hierachy (01:55)
  Motion Panel (01:12)
  Display Panel (01:12)
  Utility Panel (01:59)
Other Controls
  Customizing the Interface (02:36)
  Viewports Explainded (01:29)
  Viewprt Menus (02:11)
  Viewport Controls (04:05)
  Animation Playback Controls (01:58)
  Animate Toggle Button (02:20)
  Animation Timer Slider (01:01)
  Snap Lock Buttons (01:13)
  coordinate Readout (00:57)
  Degradation Override Button (00:58)
  Crossing/Window (00:44)
  Lock Selection Button (01:23)
  Staus Bar (01:03)
3D Objects
  Standard Primitives (08:30)
  Extended Primitives (05:30)
  compound Objects (06:50)
  Patch Grids (02:16)
  Nurb Surfaces (04:28)
  Summary (00:27)
Shapes and Lofted Objects
  Creating Shapes (05:49)
  Creating a Lofted Object (01:37)
  Summary (01:18)
Drawing with Precision
  Setting the Units (01:13)
  Defining the Grid Settings (01:30)
  Using Snaps (01:50)
  Using Keyboard Entry (02:42)
  Using Helper Objects (02:35)
Using the Object Stack to Control Modifiers
  Object Stack Overview (01:35)
  Active/Inactive Modifier Toggle (02:38)
  Show End Result On/Off Toggle (00:30)
  Make Unique Button (01:46)
  Remove Modifier from Stack Button (00:41)
  Edit Stack button (02:43)
  Summary (02:06)
Geometry Modification Fundamentals
  Editing Object Parameters (03:38)
  Making Copies (02:38)
  Transforms vs. Modifiers (01:25)
  Accessing Transforms (01:42)
  Bend Modifier (02:07)
  Twist Modifier (01:49)
  Taper Modiifier (02:09)
  Noise Modifier (02:06)
  Customize the Modifier Stack (00:48)
  Summary (00:45)
Edit Objects Transforms and Modify
  Selecting an Existing Modifier (01:25)
  Editing an Existing Modifier (00:28)
  Editing-Sub Object Level Modifiers (01:44)
Editing 3D Shapes and Loft Objects
  Editing Shapes (01:36)
  Extude a Shape (01:54)
  Lathe a Shape (01:34)
  Edit a Loft Object (03:28)
  Using Deformation Curves (03:28)
  Deformation Curves Interface (04:04)
  Summary (00:50)
Modifying Objects in Different Levels
  Edit Mesh (01:52)
  Edit Patch (01:44)
  Edit Spline (02:38)
  Edit Nurbs (01:03)
  Summary (00:34)
Scene Composition - Lights and Cameras
  Target Camera (03:41)
  Free Camera (01:04)
  Camera Controls (03:56)
  Target Spot Light (02:39)
  Free Spot Light (01:00)
  Target Direct Light (01:28)
  Free Direct Light (00:52)
  Omni Light Ambient Light (01:01)
  Summary (01:29)
Scene Composition - Materials
  Basic Materials (00:32)
  Material Editor Interface (07:20)
  Material Map Browser (02:55)
  Standard Materials (00:39)
  Basic Standard Material Paramenters (03:32)
  Extended Standard Material Paramenters (01:41)
  Mapped Materials (05:20)
  Creating Mapped Materials (03:47)
  Bitmap Material Rollouts (02:59)
  Surface Demo (04:00)
  Advanced Materials (01:28)
  Summary (00:38)
Scene Composition - Rendering a Scene
  Rendering Options (00:36)
  Rendering Paramenters (07:05)
  Multithreade3d Rendering (00:35)
  Output Options (01:09)
Scene Composition - Environmental Effects
  Volumetric Lights (04:45)
  Volumetric Fog (04:54)
  Fog (01:54)
  Environment Mapping (02:45)
  Combustion (02:17)
Scene Composition - Helper Objects
  dummy (01:22)
  Grid (01:40)
  Point (00:52)
  Tape (00:51)
  Protractor (00:37)
  Compass (00:19)
  Summary (00:27)
Animation - Basics
  What is Animation? (00:48)
  Basic Animation (04:18)
  Creating an Animation (07:56)
  Motion Controllers (12:56)
  Previewing Animation (06:06)
  The Track View (02:10)
  Track View - Interface (15:51)
  Track View - edit Keys Mode (06:40)
  Track View - Edit Time Mode (05:10)
  Track View - Edit Rangers Mode (00:44)
  Track View - Position Rangers Mode (00:40)
  Track View - Function Curves Mode (04:48)
  Track View - Controlling Animation (05:01)
Animation - Motion Controllers
  Trajectory Motion Controllers (06:53)
  Using A Motion Controller (07:27)
  Using Trajectories (03:35)
Animation - Inverse Kinematics & Linking
  Pivot Points (09:32)
  Linking Objects (05:52)
  What ar Kinematics? (01:59)
  Using Inverse Kinematics (04:27)
Special Effects
  Special Effects Intro (00:59)
  Space Warps (10:07)
  Particle Systems (06:11)
  Morphing Objects (03:28)
  Comments on Plug-Ins (03:27)
Using What You Have Learned
  Create A Scene (12:48)
  Add Materials to A Scene (03:44)
  Render with Lights and Cameras (03:34)