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This course is designed to introduce you to Android IOS HTML5 Mobile Game Development Basic Apps. In this course you will learn libGDX framework which is a game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, and web browsers with WebGL support. libGDX allows the developer to write, test, and debug their application on their own desktop PC and use the same code on Android. It abstracts away the differences between a common Windows/Linux application and an Android application. The usual development cycle consists of staying on the desktop PC as much as possible while periodically verifying that the project still works on Android. Its main goal is to provide total compatibility between desktop and mobile devices, the main difference being speed and processing power. You will also learn how to use Box2D which is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the zlib license. You will also learn LiquidFun by Google, a Liquid Physics engine and how to implement in Mobile Games. You will implement a TapToFlapGame, a Physics Launching Game, and a Slashing Feature for a potential Game.
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