So I'm going to go ahead and do a little house cleaning here to get back to zero. So I'm just going to come over and collapse these guys down, I don't need this anymore, so I'm going to Context Click on this Untitled Package and I'm going to go ahead and say Close. It's going to ask if we want to save and we're going to say No, because we don't need that any longer and then I'm just going to come up here to Windows and I'm going to say Reset Layout like so. Now that's going to bring us back to our zero starting point. Now I'm going to come up here to File, New and Create a New Substance and again that's going to Create a New Untitled Graph and within this New Untitled Graph, we're going to begin to look at some of the different inputs that we can create. Now I've already clicked in here as you can see and that's brought up all of our parameters for our graph and now what I want to do is, I want to go ahead and click the Spacebar and I want to show you the first input that we're going to be looking at here, which is the Uniform Color. Now the Uniform Color is a tremendously simple node, as you see it's output is color and basically the idea here is that we can make this any Uniform Color we want. Now you can see over here that we have a couple of parameters that are connected to this node. We have Color Mode True and Color Mode False and the basic idea here is that this says we're going to be working in RGB. This says that we're going to working in gray scale and you can see that our output color here changes, so this allows us to work in RGB, this allows us to work in gray scale. But basically the idea here is that we can make any Uniform Color we want. So this would be the same thing as just creating a fill in a document in a program like Photoshop. So what I want to do here is I want to change the color here, now I could change it using these Sliders of Red, Green, Blue and Alpha. Alpha represents transparency, so right now it's fully opaque and has no red, no green and no blue which basically means it's a fully opaque black. Now if I go ahead and reduce our Alpha, you'll see that we get a partially transparent black. So this is just a way of working that allows us to work with our basic fundamental variations on RGB and Alpha. If I want to get more complex Color Picking Options here, I click on this Little Square and that will bring up a much more complex Color Picker. Now the functions of this Color Picker start off very much the same, we have red, green and blue and we also have our Alpha down here, but in between we have HSV, this stands for Hue, which is this basic line that you see right here. So I could basically scroll through all my Hues by using this Slider. We have Saturation, which is basically if you see our little.over here; this dot is denoting that we are on the desaturated side of this. If I come over here and I move, you can see that, that's basically moving that white.from desaturated to fully saturated and then finally we have Value. And Value right now, if you look at this little white dot, it's at the low end of the Value, meaning that it's dark. If I move this Value Slider, it's moving it up, so it's basically making it brighter. So I can move these three sliders and basically what that's doing is, it's controlling the place where this white.and this little arrow is on these two widgets. And this will allow us to get very specific control over our color, I much prefer, Hue, Saturation and Value over using RGB, unless I have a very specific color that I need to put in. Because RGB can be a little bit harder to control, because as you can see when I'm moving, I'm shooting all over the place and it just doesn't make any sense in relationship to these widgets. Whereas this makes perfect sense with the widgets, this gives us very smooth, very fine tuned control over what's going on and we can see the color that it's selecting within these widgets very easily. Now you can also see that we have some other options here, we have Pick and basically when I click Pick, what it's doing is, it's allowing me to go anywhere into the User Interface or on my desktop and pick a color. So you can see here, I could pick colors that are on, maybe if I want to come down here and I want to pick that blue that I see in this scene or maybe I want to pick that red that I see. So I just click that and it will then pick whatever color that was underneath my cursor when I clicked. I can also have a color and say Invert and it will give me the exact opposite of that color and then here I can convert any color to gray. So that will give me the gray scale value of what that color was. I can also copy and paste although those aren't really terribly relevant for this particular operation but the basic idea here is that we just pick a color using whatever method works for you. Whether you Pick or you use the Sliders or just move around within the widgets, whatever way works for you in terms of getting the color that you want and then we close that out. So this becomes our Uniform Color and as you can see in our 2D View that we're basically just getting 256 pixels by 256 pixels of RGB Alpha, 8 bits per channel of that color. That's basically all the Uniform Color does, it doesn't do anything more than that and in order to be able to use the Uniform Color with any other type of nodes, we're going to be needing to blend this or mask this. And we'll be looking at those functions in future videos but the Uniform Color is the most basic form of input that we could be using within Substance Designer.
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