So in this video we're going to go ahead and look at the Emboss Filter Node. Now the Emboss Filter Node works an awful lot like our Directional Warp Node, so we're going to go ahead and leave these other three in place and we're just going to go ahead and delete that Directional Warp Node like so. I'm also going to go ahead and just zoom out a little bit so that we can see more of our graph and I'm going to go ahead and hit the Spacebar and bring in a Uniform Color Node. Now if you remember how the Uniform Color Node works, we basically just pick a Uniform Color that we want to fill the entire canvas with. In this particular instance, kind of a middle green, this is going to be the thing that we're going to Emboss. So I'm going to go over here and I'm just going to click on that and then click the Spacebar to bring up our list here and I'm going to choose the Emboss Node. Now if we come over here and we say Fit in View, we're going to see that the Emboss Node has a Primary Input, a Gradient Input and an output. So if I click off that, come over here and I choose Fit in View again, I can now go ahead and feed in our Checker Map as our Gradient Map. So this is going to be thing that's going to deform our Uniform Color. If we change our Light Angle, we can see much more clearly what's going on here, we can also reduce our intensity to get a more subtle effect and we can change our Highlight Color. So I'm just going to change to a color that maybe is a little more yellow, like so and we can also change our Shadow Color. And basically what this does, is it controls the intensity of the shadows. So by reducing that, you can see that we're getting closer and closer to a shadow that's very subtle or we can have a shadow that's very strong. So you just pick the colors that you like for these two effects like so and then you can have precisely the amount or the type of Emboss that you're looking for. Now this also works just as well with Organic Textures, so if I bring this Organic Texture in like so, you can see how that plays out here. If I increase the intensity, you can see what this looks like. Now this brings up a really excellent point, the Emboss Node is really excellent for creating textures themselves but it's also really excellent for previewing the effects of Bump Maps, Displacement Maps and Normal Maps as far as the gray scale input. So this noise that we have blurred here would be something that we would typically use for a Bump Map, however, being able to preview what that might look like outside of Substance Designer might be somewhat difficult while we're working. So having this Emboss Node in place can be something that allows us to preview precisely the Bump Effect that we're going to get from this particular map and that's something that I do use the Emboss Nodes for quite a lot. So when you're thinking about working with your Emboss Nodes, you can think about them as something that's useful for generating textures yes, but also something that's useful for previewing the effects of other nodes when you're going to output your substance.
| Course: | Substance Designer 2.1 |
| Author: | Jason Maranto |
| SKU: | 34327 |
| ISBN: | 978-1-61866-040-4 |
| Release Date: | 2012-04-09 |
| Duration: | 7.5 hrs / 85 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |