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So we're going to go ahead and look at some Warp Nodes within this video but the thing about the Warp Nodes is they need two inputs. So we're going to go ahead and bring in another input and first thing first, I'm just going to go ahead and move this down a bit, come over to Patterns and I'm going to go ahead and grab the Checker Pattern and just drop that in like so. I'm going to double-click to calculate that and then I'm just going to increase the Tiling so that we get a much finer amount of checkers. Now I'm also going to go ahead and just zoom out a tiny bit on this so that we can really see what we're up against. So this will be our Primary Input and this would be the thing that we're going to modify by. So I'm just going to start here with this selection, I'm going to hit the Spacebar and I'm going to bring in the Warp Node. Now the Warp Node does need a Primary Input as you can see here and then it has a Gradient Input which you can see here. So I'm just going to go ahead and hook this up to the Gradient Input and then I'm going to double-click to calculate that. So you can see here that we have a fairly intense warp and I just need to reduce that intensity so that we can really see the beginning of that warp. Now this has a lot of detail and the reason why is because this noise has a lot of detail as well. If I come over here and I hit the Spacebar and I put a Blur Node in between these guys, then what'll happen is, if I reduce the intensity of the blur, you can see in my warp, that I'm also going to have much larger amount of warp here and not so much fine detail. And the reason why is because we've reduced the contrast and the detail that was originally in that noise. Generally speaking when you're dealing with a warp, I find it useful to have a blur somewhere in the mix like so. Now I'm going to go ahead an delete that, come back over here, select that, hit the Spacebar and then I'm going to use the Directional Warp. Now the Directional Warp works in the same way, in this particular instance, the second one is called an Intensity Input instead of a Gradient Input but it basically means the same thing. So I'm going to go ahead and double-click on this and you can see basically that this works the same way as the Directional Blur does. We have an Intensity Slider and then we have the Warp Angle. And just like the Directional Blur, if we increase the amount here of the intensity, we can get a much stronger result. So here I've got a fairly strong result and maybe I don't want it quite that strong, I want it probably somewhere in the maybe 50's or so, like so. And then if I just come over here and I reduce the intensity on my blur like so, you can see that I can make that more detailed or less detailed depending upon the blur. I can also change the angle, which will change the way that, that warps as well. So you can see that we can get some fairly complex effects with both the Warp and the Directional Warp. Now the thing that is important to understand about the Blur and the Warp and the Directional Warp is that they are all fairly processor intensive. So you don't want to over use these in your substances, you want to keep them to the point where you use them for what you need them for, use them efficiently but don't overuse them.
| Course: | Substance Designer 2.1 |
| Author: | Jason Maranto |
| SKU: | 34327 |
| ISBN: | 978-1-61866-040-4 |
| Release Date: | 2012-04-09 |
| Duration: | 7.5 hrs / 85 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |