Set Up Room / Adjusting Motion pt. 2
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Subtitles of the Movie
In this movie, we continue to look at how we fine-tune motion as we start working with Power characters or figures that we generate from within Poser itself. I did a no-no on purpose here, and it's the fact that it's very tempting when you're in the Pose room and you get, like we did here, the canopy was behaving a little bit differently than we wanted when we had it open and then we moved it using the Translation controls, but when we close it up now we find that it's offset; it's not matching up with the model. You don't want to make changes to how your character behaves in the Pose room. You only want to do that in the Setup room or modify the joints specifically. You can do that in the Pose room with the Joint Editor. I've closed that up. So let me go ahead and reset these by just holding down the Option or Alt key and clicking on the dial. I should take these back to zero if Poser's going to play nice with me now. Hmm. That's interesting. I clicked on the number, it says zero, but it's still giving me the other one. Let me go ahead and close this up here on the dial. Isn't it nice to know that funny things happen to other people with computers as well? It's not updating the figures here. I haven't seen that happen before. That's interesting. But everything is matching up correctly, I can see that, so it looks like it has been reset. Let's go ahead and hop back in here to the Setup room. We'll zoom in right to where that; let me make sure I'm grabbing the right tools here, zoom in right to where the bones are and that's how we're going to make our adjustment to that motion a little bit, by adjusting the bone group itself. Go ahead and scroll that. I'll change to our Translation tool, and make sure that we're selecting the ship, or the root bone to go ahead and move that down and forward just a little bit, which will change that behavior when we open it up. Let's go ahead and take a look at that in the Pose room again. We'll open here, let me undo that, and select the canopy. Now we'll go ahead and open that up and that's behaving much more with what we had in mind here. It does slide back a little bit. We could fine-tune that up a little bit more, but that's the process of fine-tuning motion in the Setup room and the Joint Editor. Joint Editor has many other capabilities that are worthy of getting into the manual and checking out if this is something you're going to be doing. Again, that's it's own section unto itself and it's a little more in the advanced section so we're not going to be dealing with it here, but from this modeling group I did want to point out one last thing that happens when you're using the Setup room using the shortcut that I showed you, and that's what goes on in the Material room. Come over here and we have the hull, if we check here and go to the body we see that we still have some other areas here; we've got a canopy defined, but what Poser does when you use one of those pre-defined areas like we had to go ahead and designate an area of the mesh to inherit the influence of the bone, it goes ahead and replaces that with another shader in there usually, and we've got a new one that wasn't part of that earlier one called the Default Surface Material. That, in fact, is the material that is now the canopy. We created a new one for the total hull, however, we just used the one that existed for the canopy instead of creating a new one, and here's how you go ahead and fix that then. We'll make sure that we're in the right neighborhood and we'll come down to canopy, or the other easy way is just to roll over the surface with the cursor changes into a little eyedropper tool. Go ahead and move this out of our road right there. So now we're working with this shader right here. Let's go ahead and get back in some transparency as we would hope I'm sure something like this might have. Um. It doesn't look like it's getting transparent for me. I'm having some special things going on. It makes me think I should restart Poser. That's the failsafe. Let's come over here to canopy and see what the values are on this. Transparency; I'll dial this up just to do it, although I don't think it's going to have any effect. Yep. Look what's going on with our hull here. It reorganized this surface material a little bit and it's getting that lighter, so we're going to go ahead and turn this all back to zero. We'll come back to the Default Surface Material and we can see the transparency is at zero. So it's been a little bit special for me right here. Let me go ahead and put in point 95, and we could continue to add reflections and everything like we had done when we studied the Materials area and had those movies to go with that. But this is how you start playing with both the materials and specific motion from within Poser as you build new figures in Poser 7.
Tutorial Information
| Course: | Poser 7 |
| Author: | Mark Bremmer |
| SKU: | 33830 |
| ISBN: | 1-934743-37-2 |
| Release Date: | 2007-12-12 |
| Duration: | 10 hrs / 100 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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