With this movie in our Posing Figures section of this movie series here, we're going to talk about cheating the best way possible. I mentioned earlier I like to use some of the built-in devices to accelerate my workflow. I use Poser professionally, so speed is everything in my business. But it also just makes things easier if you happen to be a hobbyist, you know, why do things the hard way unless that's part of your hobby? We use Auto Balance to make poses more believable, well, why not simply use some pre-made poses? Let's go ahead and open our Library palette over here and I do have poses already selected in here. If you use the little disclosure triangle here and click on it, you get an entire cascading list of all the poses within your Poser file. Actually, the entire list of figures and everything, and you can navigate very, very quickly to that. Or, you can simply double-click through these folders and get to where you need to go. It's kind of a slower way to do that, so I actually, myself, prefer to use these little fly-out windows, but again, in this tutorial, or this movie series, my windows go off the side of the screen so you can't see those as I grab them. Well, let's go ahead and apply one of these poses to our Simon character. I'll click on it. You'll notice we have some different icons down here. Let's explain these for just a second. You can apply any of these poses right here to Simon but we need to understand what the difference is between apply a Universal pose, and apply and Original pose. This is kind of put in there for the benefit of folks that have been working with Poser for some time. As Poser improves and the upgrades take place, they change the joint structures of the actual Poser characters so they behave better. There are fewer issues with geometry self-intersecting and winding up with strange little creases you know where arms or knees may bend. Well, the new poses are all called Universal poses, so any pose we pull out of some of these more recent types of pose-sets are Universal poses and they will accommodate this new geometry. Over here we have Original pose, earlier pose sets that come from say Poser 4, and you'll see that you've got poses in the list if we do that from Poser 4 and things like that, those poses have different joint parameters and they behave differently with these new figures. You could go ahead and then repose that figure and save it back to a particular folder. Let me double-click on that. And as you save it back into this folder that new pose becomes a Universal pose. So, either way with these, you're really actually safe clicking on either one unless you're working with Legacy objects, or Legacy poses. If you want to be doubly safe just click on the Universal pose here, if you've got one selected, and everything should work out just fine. If we change the way Simon's set up after we get a pose in here and we want to save it back into the Library we can do that by simply clicking on the plus sign and it will add that pose data. Very useful, because you'll want to adjust some of these things and use them. Well, what do you mean? I thought you said that we were going to cheat and use these things. Well let's do that. You can either double-click on this or you can come down here and click one of those action items right there. I'll double-click on that; it'll think about it for a second, and we should see Simon get into that nice handshake position. What a guy. Well let's see why we'd want to adjust this. Holding the space bar and selecting up on this, let me go ahead and use a keyboard shortcut and zoom in here and take a look at his feet. This is common to some of the poses that you might work with out of the Pose palette. Notice that this white line which actually represents the ground plane, you can see that his feet go below that. Not ideal if you're trying to make a believable scene to have part of the person's shoe disappear into the floor. This is a case where you would want to go ahead and slightly adjust this pose using some of the tricks and techniques that we saw in earlier movies in this section, to bend the foot a little bit differently, and then all you do, with this character selected, I always, just to be safe, go back to the body right here, you would just say Add Pose to the Library and it would go popping right in there and you would have your new, improved, better fitting pose to work with. Likewise, sometimes careful attention hasn't been paid to the hands. If we go to the right camera here take a look at this left hand by selecting the left-hand camera. You know, maybe I don't want this kind of funny open-hand pose right here. There are poses for hands. Let's go ahead and see that. Now I can activate this hand, and say well, let's just close it up. I can move the fingers individually, or we can go ahead and track down some hand poses. And you know, maybe I'm just hiding them from myself here. There are Action poses. I'm going to use my little fly-out window right here, yup. There are male hand poses right there. Our folder should kick over to that here real quick. It's thinking about it. Now we get a whole list. If you want to pose the hand individually, and maybe we only wanted to move a finger or a thumb, or maybe we could go ahead and open up our palette right here. If we did that for our Parameter Dials, we could say, oh, well let's select the hand, the left hand here. And then we could say, well, well you see Advanced Hand controls, and we can bend these fingers, but we may want something that these simple pre-made type of shapes don't accomplish for us. Well, that's why you would want to come back here and use some of these hand poses to accelerate that. It's always much easier to use these things and slightly adjust them; sometimes then to take the time and actually you know make them from scratch. So what I'll do is double-click on this. Let's say, hey. Wait a minute. Which hand do you want to put these in? Well, he's shaking with the right hand, so we'll apply this to the left hand. It'll think about it for a second. Oh, now look at this. This little warning that pops up. Information stored in this Library Entry does not pertain to figures of this type. This is because this is one of those Legacy poses that we would need to go in and adjust. Once you made the adjustments you could save it back, it becomes a Universal pose and life is good.
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