Materials / Apply Materials
Visitors to VTC.com will be able to view all introductory videos for each training course.
Free Trial Members will gain access to first three chapters for each training course.
Full Access Members have full access to VTC.com’s entire library of video tutorials.
Learn More
Subtitles of the Movie
Well, with this movie, we go ahead and complete our section on working with the material editor. Again, we're going to come back and touch on this some more as we start building scenes and working with lights, but as a general overview, this is a good way to wrap this up and it's how to apply some materials to some pre-designated material or texture areas with your character. Let me get into the final portion of this movie series. I'll be building out a scene and we'll get some other advanced functions in terms of working with specularity on the human figure, that kind of thing. So we're not quite done with some of the advanced things regarding the textures on people or other objects, for that matter in the material editor in Poser 7. So that is coming up. I wanted to talk about how we can change some of the existing textures easily to something else that may be in the materials library in the material room. This is a new scene. You can never tell these apart, can you? Simon looks the same in every single one. So here we are. We're taking a look at him here. We'll, just for the sake of variety, rotate it around a little bit. Now, what if I don't like this rust-colored shirt and I want to give Simon some nice camouflage here. Let me pull up our material editor. Now the area for the color has been designated as t-shirt. The reason I'm bringing that up is that if over the preview window here we dragged our eyedropper, you can see we've got it broken into all those waist sections, the chest section, the collar, the shoulder. If you select one of these, you're going to get the entire shirt because the actual material area isn't broken out by those geometry areas that when you pose, go ahead and grab those and say I only want to move the chest. Well, when we're working with materials, this has been set up previous so that you have an entire t-shirt area. You grab one, you get them all. I've got it listed as shirt. We'll go ahead and just click on that. Make doubly sure that we've got it and here's some material. Now, I could go in and say, for example, swap the image map. What if I want to use one of the materials that's already here in the library? Very easy to do as long as you've got the area selected that you want to affect the change to. And just like adding anything else from the library, you can go ahead and click on the apply library preset. It'll think about it for a second and now we've got it in here. Now, very interesting update, isn't it? We've got the camouflage showing here. It's obviously green, but in our preview window, what's happened is that it looks, I guess, I little bit like cantaloupe. One of the reasons is, I'll pull up the material editor, and this is why the preview window isn't always your best way to see the materials you've applied. You can see that the diffuse color that's going on there is this brown. Now, we've got some other colors here quite obviously, using the granite shader that's been in there and the granite, if we open that up, kind of a, you know, it has a bunch of spots. They've been increased in size so we get this kind of cool pattern going on and then we get the preview down here with the base color of the diffuse layer, if you will, in here, is this brown color and that's exactly what's showing up over here in the preview window. You go ahead and do our area render. This is where we see that it actually looks green. And there we go with our render. So you always have to do the, uh, the spot checks that area renders to make sure you're liking the way this is behaving in the scene. So that's an easy way to apply the materials. Again, if we had created a custom material, then all we have to do with that area selected, in this case the t-shirt being selected, let's go ahead and click the add to library button and that's when your hard work can be stored in the library so you can apply it to characters later on when you're working with Poser 7. So with this movie we've wrapped up the section on working with material editor. Again, we'll be coming back to that. In our next selection of movies, we'll be working with something very fun; the face room. It's where you can apply custom textures to a character, including those of yourself, but you can also do some more editing of the shape of the character's head.
Tutorial Information
| Course: | Poser 7 |
| Author: | Mark Bremmer |
| SKU: | 33830 |
| ISBN: | 1-934743-37-2 |
| Release Date: | 2007-12-12 |
| Duration: | 10 hrs / 100 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
VTC Sign up & Benefits
- Unlimited Access
- 98,729 Video Tutorials (23,265 free)
- Video Available as Flash or QuickTime
- Over 1026 Courses
- $30 for One Month Access
- Multi-User Discounts Available
United States 