Interface / Animation/UI
Subtitles of the Movie
In this movie, we'll finish off our quick tour through the Interface, at least in the Posing Room. We'll get into others shortly as we deal with those. We'll take a look at the Memory dots here, and just a quick tour of the animation section, just so you know where it is and when I'm talking about it it'll make sense. The Memory dots are a great way to accelerate your workflow when you work with Poser, especially when you start working with multiple figures. These are just little dots that you can click and it memorizes whatever you are you know, working with at the time. We've got User Interface dots, which memorize the settings you've got up here when you do the Poser Preferences, so that if you got specific rendering, facet, creasing, those types of things, it'll memorize that and you can apply it depending on your scene. For example, if you have a complex scene where you want to have multiple threads running; we looked at threads in one of the first movies on how to set that up in Preferences to speed up your Rendering, you can change that and simply engage that by selecting one of the UI dots. The other options we've got for dots are Camera Dots. I'm going to activate our right camera view, and I'm going to back out of this just a little ways. Now watch in this right camera pane here as I go ahead and select some of the other camera options that we've got. Well, actually, let me activate the main camera view, but look in the right camera pane. Now, when I select the Left-Hand Cam, you can see that right here, and we see a camera appear in the right-camera section. It was there; there we go. Now, you can go ahead and grab this camera and move it in or out, just like you would like any other thing. Then you can memorize these positions if you want to. If you select the right-hand cam, that one shows up; if we select the Face cam, this one will show up here; you can go ahead and move these around and memorize those positions, or any other camera positions, if we change where our main camera is, then we can memorize that, and then you simply click the button; let me go ahead and memorize where these are right now, and the next time, we can move all the cameras around we can come back to this memory dot, select it and the cameras will re-orient themselves, just as they are right now. Now here is the gotcha with this one. Right now our character, Simon, is at the center of the scene. These cameras are lined up in accordance with him at the center of the scene. If we move Simon and then select a dis-memory dot, the cameras wouldn't automatically realign to his new position, they would come in exactly where they are right now. So, know that the camera memory dots only are applied to cameras as they sit in the scene; they're not specific to any character that you have them pointing at. The Pose dots; these are the ones that I use the most. Let's see how we can go ahead and use them. I'll open my Library palette here and let's say we've got; we want to apply to Simon here another meeting sitting zero 1, I'll double-click on that; it'll take a second, and there he is. But you know what? I may want to use one of these others, or I may want to animate between this move and the meeting setting zero 3, so I'm going to memorize this position right here by simply clicking on that. I'm going to go ahead and come back over here to setting zero 3, double-click on that, Simon will rearrange, and I'm going to memorize this here with this memory dot. And now, the Library's closed, I can simply alternate between these two closes by selecting either one of the dots. So it's a fast way to go ahead and set up some basic movements, or later, when we get into full-blown animation, you can see how we can go ahead and have the character move between these two seated positions. It's a great way to save time, and we'll cover animation in keyframing shortly as we get into our upcoming movies. Now, what happens if you fill this up, or if you decide, you know what? I've got five poses in here and I really only need two. To get rid of any memory dot, whether it's in the pose, the camera, or the user interface, you can simply option, or Alt click on the dot, and it goes away; very fast, very easy, a nice way to customize and accelerate your workflow. The last thing we'll take a look at that we haven't looked at yet, is the Animation tab down here. Now this does have a corresponding window that goes with it that you can see when you get up here to windows, and then we'll come down to Animation palette. Now the Animation palette is much more detailed than this basic animation tab. Right here you've got Transport controls, meaning that you can say I want this to play forward in time, backward in time, advance to the very end of the movie, the very beginning, or I can go forward and backward one step at a time. These are the keyframe controls that we'll get into that you use to set key positions, but this tells you how long your animation is; right now we're one of 30 frames; we'll get into more details about setting this shortly. So, we've pretty much covered all the basics of where you'll find things in the Pose Room with Poser 7. Each one of these other rooms has it's own unique controls to work with, but the camera controls, lighting controls; those are going to consistent between everything, and we'll deal with these detailed interfaces as we get to those sections. As a last little gee-whiz item here, you'll notice in the background of your Poser interface that you've got artwork. You can actually click this artwork and drag it around. It's part of that customize-the-interface exactly to the way you want it. Well, here's something you may not know. With this background; all right, if you want to try something else, simply hold down your Option or your Alt key and then click on the artwork, and you'll see that it changes to different characters. I know. It's not critical to the way you do your work. It's just kind of one of those fun gee-whiz things if you'd like to customize your interface a little bit further. In our next section, we'll go ahead and get into the window controls and image and display controls.
Tutorial Information
| Course: | Poser 7 |
| Author: | Mark Bremmer |
| SKU: | 33830 |
| ISBN: | 1-934743-37-2 |
| Release Date: | 2007-12-12 |
| Duration: | 10 hrs / 100 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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