Conclusion / Material Covered
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Subtitles of the Movie
Well, at this point I'm going through this movie series about learning how to work with Poser, I'm kind of torn. On the one hand I feel like we've done a good job covering a ton of stuff, and we have, but on the other hand, there is all this very cool functionality and next step and advanced things you can continue to use Poser for in realization of still 3D scenes, and 3D animations. The point of this series is really to get somebody who is new to Poser and new to 3D modeling familiar with some of the tool sets and some of the considerations of working with an advanced modeling program like this. We have covered a ton of stuff, but one thing I wanted to make sure we went over without you knowing about it for sure, is using the shortcuts PDF that comes with Poser 7. For many of the areas we cover; this is a great way to refamiliarize yourself with the interface. If you forget some little aspects of it there are about 8 pages to it; very cool stuff. Just, you know, it's a top-down look at it. It's like this is kind of what it does, but the part that's worth it's weight in gold is the very last page which is the actual compendium collection of keyboard shortcuts to accelerate your workflow as you work with Poser. From jumping from camera to camera, light to light, different modes; once you can get some of these things memorized your acceleration, or the speed at which you work with Poser will go up dramatically. It's well worth the time to kind of keep that at hand and go through those items. We have covered a ton here. I'm going through the original, or the initial interface and learning that these tools; that's right here, occur in just about every single room we go into. From pose to material, to face to hair, you can customize your scenes, as we found out, with tools sets that are most appropriate for the way you're working. In the case here, you know that there are times that you simply don't need these tools because they are redundant. Up right here on the top of the document preview window, then you can simply hide them. And there are more keyboard shortcuts for that to bring them back as you need them. Poser's done such a good job of making this easy for you to adjust the entire workspace and the entire 3D posing experience to whatever suits you best. But we've gone from basically having a character pop into the room to learn how to pose it, to work with the various tool sets here; to grab body parts, to move them either with the direct controls, or to use the Parameter's palette, and work with them very specifically here. There are additional things we didn't cover that are worth investigating once you're comfortable in building and working with characters, how to create specific morph dials and include other dials in here so that with a single twist of a button here, just like with our spaceship, you can have the canopy open and close, you can turn that into a function where you just roll the device here, the little dial, and make that happen. There are so many cool things that you can step forward with now and start using as you build your 3D scenes. The Material Editor, one of the most powerful features, to create believable textures on characters, on objects. Some of the other things to get into that are worth checking out that we didn't spend a lot of time with are things like sub-surface scattering, where you get that highlight that comes through the ear when light's behind the character; those types of more advanced types of functionality. Or if you create a creature in another 3D program and the light's behind giant pointed ears, or something; ways that you can very effectively bring in some, honestly, breathtaking realism to your scenes. We've covered the Face room which has to be one of my favorite and most underutilized ones, where you can create your own characters with ease and then using Poser, if you want to use this with other programs, Maya, Correa, Vue, you can go ahead and export those characters that you build here quickly and easily with Poser 7 into those other programs. Each of the programs it can import, Poser Content usually does so with a plug-in so consult the manual that comes with those various softwares. But this is a great software to accelerate organic creation; organic people, animals, and rig them so that they can be posed, used, or even brought in entire animations to those other programs. The Hair room is a wonderful way to go ahead and style some custom hair. It's rapid, it's easy to use. We've covered the Cloth room, which, wow, the things you can do with that to drape clothes believably; how to work with morphing clothes, and get those to work; how to create your own custom wraps. Then we've also, of course, gone into the Setup room. I won't click here so we don't have them asking if we want to play with Simon, but actually I will. See how I am? It says that this contains Morph Targets because it's an original character, they might become inactive if we use it. We created our own bone structure for a spaceship, a prop that we can bring in to Poser that you would create in a separate 3D program and bring it in. We created a simple two-bone skeleton to do that, but when you start working with full characters, you work all the bones into all the joints so the fundamentals learned there, working with an inanimate, non-flexible object, will start translating very directly into the creation of your own character sets. So, finally we do have a Content room in here; we didn't spend a whole lot of time with this, in fact, we didn't spend any. There are so many cool, additional morph targets, characters and things like that, that you can get from Content Paradise, directly from within Poser if you would like to. There are also other providers out there, both through forums, and other software developers like DAZ that also have some excellent content that you can import into your Poser scenes. You can get to it from right within Poser so if you're finding that you need a specific prop for something and don't have it, if you don't have the 3D generation software to create yourself, using the Content Preview window and going and getting some on-line is just so easy to do. So, thanks for spending time with me going through this learning process with Poser 7. If you'd like to know a little bit about me, go ahead and listen to the next movie.
Tutorial Information
| Course: | Poser 7 |
| Author: | Mark Bremmer |
| SKU: | 33830 |
| ISBN: | 1-934743-37-2 |
| Release Date: | 2007-12-12 |
| Duration: | 10 hrs / 100 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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