Introduction / Directory Assets
Subtitles of the Movie
In this movie, I want to touch base on assets within folders and how it's arranged because you know, you can put a lot of stuff in a lot of different places and it could get damaging, maybe not, but where do things go in here? Okay, so, anything that you want booted up with the ZBrush will always go into the ZStartup Directory. This is where your textures from the Internet, as far as JPEG's go, these will always launch for me. I always find some interesting stuff like rocks, you know, grasses. Anything that you might get off of any kind of texturizing CDs. Three-D total textures. Amazing for ZBrush! Now, there are about 12 million of them on the disk, so would you actually stick the 12 million in here? No. Because actually what will happen is it will take a very long time when your ZBrush, and you can just get an idea right now, if I hit texture, see how it's taking a couple seconds to actually pull up the texture? It's because I've been squirreling these away and putting a lot in here, so the same way with Alphas. Okay. So if I go back I have a thing called Alphas. Alphas are just black and white representations of height in ZBrush, and I'll be going over how to make them, so just kind of know that this is the place where they go. Notice they are in PSD format. I would highly suggest that you only make Alphas in PSD format. PSD format contains the depth information that can handle within ZBrush and it has the APID 16-bit that you know, can cover over an Alpha truly. If you don't know what I'm talking about, trust me, you will in the further movies. Okay. Anything that would install as a plug-in goes into the ZPlugs. You can actually make this folder, and you can see a mixture, hodge-podge of things actually go into this, so you might have the actual plug-in. The plug-in might be in an actual folder and there would be a loader for the plug-in. Sometimes that occurs. And just by kind of looking in here you can see some of the plug-ins that are ZBrush 3.1 friendly, so I've got a Neo Extrude. So, just kind of take a look at that. Okay, Macros we'll cover later. User Interfaces we'll cover here in a little bit. Now the warning. Now everything in ZStartup is actually managed by me, the user. ZData might look the same, see, it actually has the ZPlugs, the textures, the Alphas, the everything; let's just kind of go in here. These are for the brushes, okay? ZData Directory is actually handled at ZBrush Central level. They'll update this. You can, I would stay away from it, though. Okay? Just know that anything that you put in here will boot up. No matter what, it will boot up. Sometimes, if the map is too big, though it will damage it a little bit and it won't boot up. Like a 4096 by 4096 texture, you put that in the Texture Directory, sometimes it'll have a hard time with that. So, just kind of stay away from stuff like that. Okay, anything that you save in ZBrush goes into the ZTools Directory, including OBJs, because they can handle ZTLs and OBJs and the document format, too. Okay, so that's just a quick run down of things and where they go within here. Your Virtual Memory you can rest assured that this is handled at ZBrush level, you know, as a noob I thought, well, you know, these are a lot of temp folder files, hey, I'm going to get rid of these. Don't ever do that. It's bad. These are all your temp files that are occurring behind the scenes when you're running ZBrush.
Tutorial Information
| Course: | Pixologic ZBrush 3.1 |
| Author: | Jason Welsh |
| SKU: | 33866 |
| ISBN: | 1-934743-63-1 |
| Release Date: | 2008-04-14 |
| Duration: | 7 hrs / 108 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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