Beginners Workflow / Finding Textures
Subtitles of the Movie
Okay for this next movie I want you to hop over to Google. I do this a lot with my students. I always like utilizing Google and its search capabilities for imaging. You know, it gets them motivated because after they get one texture usually they are off and running and they're getting a thousand textures. So, let's go in here. We need a rock texture from Google. Oh, let me show you the workflow I usually do for this, just go Rock Texture, go to Images, ooh, that's a cool one. Let's go to Images, though, and you can see very, very many rock textures here. Let's look for extra large rock textures. And let's just type in rock. There we go, how about rocks plural. This is the one I want right here. See full size image. See how big the resolution is on this? This is what you want to steal texture from. So, I'm going to save this. Save Picture As, and I'm going to save it within my Lesson One folder and under Textures. I'm going to call this Rocks. Okay, another thing we need is ground cover. Ground cover. Let's hop around here. Ah, perfect. Ground cover. Big tripod in the way, but that does not matter. Okay, Save Picture As, and we're going to call this Ground. Okay, so there we go. We've got some ground cover, and we've got the other ones. Now usually I would take these into Photoshop because ZBrush likes square textures. It does not like rectangular textures. So I'd rather have you start your texture collection out the right way, not the wrong way. So you can do this in the GIMP, too. Go to the Marquee tool, hold Shift, click and drag out, and go Image, Crop. There we go. Good section, click and drag out. You don't want shadows, so I'm going to stay away from this big chunky section right here, and I'm going to see if I can get a bigger part, maybe right there, that's good. And Image, Crop. There we go. Now these are two square, really weird images, so Image Size, and let's square them up. Now, a good texture resolution for these is 512. Now the larger the texture, it goes like this, it goes 128 128, 512 512, 1024 1024, 2048 2048, and 4096 4096. So, just remember that or write it down. Seventy-two for the resolution and this changes the number at the top again, so we have to re-type that in. There's that. I can now save this. And now in here, for the rock, let's look at its resolution. It's closer to 512 than it is to 128, so I'm going to type in 512 here. Save, okay, there we go. We have two textures. Now if you wanted to save them forever and always within your workflow you could always go into Program Files 86, on my computer, jump on over to Pixologic, go to ZBrush 3, go to ZStartup, ZTextures, and place them within this directory. Okay? So, in the next movie we'll show how to apply those to the model.
Tutorial Information
| Course: | Pixologic ZBrush 3.1 |
| Author: | Jason Welsh |
| SKU: | 33866 |
| ISBN: | 1-934743-63-1 |
| Release Date: | 2008-04-14 |
| Duration: | 7 hrs / 108 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
VTC Sign up & Benefits
- Unlimited Access
- 98,729 Video Tutorials (23,265 free)
- Video Available as Flash or QuickTime
- Over 1026 Courses
- $30 for One Month Access
- Multi-User Discounts Available
United States 