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Pixologic ZBrush 3.1 Tutorials

Beginners Workflow / Making an Alpha

Subtitles of the Movie

In this next movie we're going to make an Alpha out of the rock. Several Alphas, actually, so let's just kind of zoom out a little bit, tell you what an Alpha is. I kind of went over Alphas a little bit in one of the previous movies but if I just went in here and said grab document I get an Alpha of this. Okay, so how can we use it? Well, we can use it to make the rock more detailed. So let's do this. Unclick Edit with the rock as a Tool, and we're going to click and drag a few rocks out and make some little rocks, too, just like that. Now we're going to go Alpha, grab document, just like that. Okay, let's go back and clear the layer, and grab my original rock. Click and drag it out, hit Edit. Now, let's see the poly count on this. The poly count is only 131 thousand polys. That's really low. So, I want a million. Let's divide, divide. Let's check our poly count, 2 million. Well, a little high, but that'll work. Okay, so in here I'm going to up my intensity level on this and I'm just going to kind of go in here with my drag rectangle stroke, we'll leave that stroke alone. That's fine. Can't mess up a rock. And I'm just going to click and drag out a little bit, and what I can do is cover this surface with rocks thereby making a higher res rock. This is a workflow that I'm going to be walking you through. It's basically using Alphas to stack and keep stacking until you get a very high res. So after we make a rock we're going to be making an environment for the rock. So keep clicking and dragging out and making the rock more detailed. Just like that. So now that's a really nice rock. So what I want to do is save this Alpha. It's served it's purpose well and what we're going to do is export the Alpha and I'm going to make a separate directory just for Alphas. We're going to call this Rock One. This starts a really good collection for Alphas, by the way, so you might want to follow along with this as far as - you're always going to be using these. These always come in handy. You can use Alphas for many other things other than rocks. Okay, so let's make another Alpha based on this. Let's unclick Edit and drag another rock out, and another and another. I have to hit Control Z twice. I want to stay within the middle of the document as much as I can. I'm going to go Alpha, grab Document. Okay, I'm going to Export that as Rock Two. I'm going to make one more. You can never have enough of these while you're doing it, while in you're in the mood to be making Alphas, always just make a few of these. This time I'm going to make it pretty high as far as an Alpha goes, because I can keep stacking the rocks on top of each other. Okay, this last one I want to show you something, so, Layer, Clear. Now, if you go over to Picker and say, 1Z, what I can do is click and drag and you'll see by clicking and dragging out it stays within a ratio and it stays within the palette. Let's go to Orientation, there we go. So, the Picker, here's how it works. If I picked negative 2, or something like in a different ratio, it's going to throw it within the negative 2 depth of Z. With continuization Z off it makes it harder for it to stack and keeps it unified, so that's how it works. So you can make some really interesting Alphas by doing that. This is the last Alpha we're going to make. You'll be seeing me use that picker a lot more when I come up with non-organic surfaces, like let's say, steel, or a biomechanical thing. There we go. So, in the next movie I'll show you how to utilize this.

Tutorial Information

Course: Pixologic ZBrush 3.1
Author: Jason Welsh
SKU: 33866
ISBN: 1-934743-63-1
Release Date: 2008-04-14
Duration: 7 hrs / 108 lessons
Work Files: Yes
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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