3D Tools / Navigation of 3D
Subtitles of the Movie
All right. Now In this movie, what we're going to be cover is the 3D tools within ZBrush, and there are several different 3D tools in ZBrush. There are actually the standard primitives, and there are poly primitives, and there are skins, also. So, we're going to be looking at the difference between them and how to scale, move and rotate them, and how to navigate within ZBrush. Okay, so if we go to the Tools Palette and if you do not have this, remember it's under Tool, and you click this little meatball thing and you drag it over there, and bam, it magically appears. Okay? Let's go to Tool, and let's pick a 3D cube here and then click Edit. Okay, so to rotate around the cube, if you click and drag anywhere outside the space here, you can rotate. If you click on this button you can move back and forth; I'm clicking and dragging. If I click and drag Scale, same thing. And I can also click and drag Rotate. What the advantage of these three buttons gives me is this: let's say I scale in to the point of like being able not to see things, and I won't be able to actually go into 3D space to rotate. Well, now I can rotate here by clicking and dragging. In 3.1 they've also initialized this frame, so what I can do here is click and drag anywhere in this little tiny area of white, this white kind of frame around it, and I can also rotate. But however I still have to go over here and move and scale. Okay, now by scaling the object you're not really technically scaling the object. You're like taking the object and zooming into it a little bit, but there's also a difference between zoom and scale, if that makes sense. Okay, so by scaling the object here it's not making the object bigger, it's only making it visually bigger, okay? Now, if I was to zoom in on the object, I can zoom, but you can see my resolution starts getting very terrible, okay? So, normally my workflow is like this, you know, I zoom way out, and scale in. Okay. Now I want to show you the advantage of zooming and scaling here, because there are several advantages to it. Let's take this object and divide it a little bit. And it's going to round out the corners. That's fine. Okay, so that's how you actually divide an object. Kills another bird. Now as you can see, I'm starting to get slower and slower here, as soon as one divides, it's going to have a hard time rotating around the object. Okay, so now if I click back in space you can see my machine is really slowing down. It's very hard to rotate the object because it's so scaled in. So when you get a lot of polygons and you want to really fly around an object, the best thing to do is scale off and zoom in. Now, my resolution is really bad, right? So, here's how to prevent that from happening. Document, New Document, No. Document, Double. Okay, now, click and drag it out. Okay, now you see I'm zoomed in on the object, but the resolution is not so bad, and when I click and drag around it, the object actually, you know, rotates at a very, very fast pace. Okay, so if you ever catch yourself slowing way down it's probably because you did one of these numbers. And I do it all the time. I get too zoomed in and a lot of the time it'll hurt my workflow. Okay, another thing, you're seeing this. If you scale too far into space what will happen is, ZBrush will tell it, Whoa, you can't go this far, and it will actually like bump it back into space. Another thing you could do in order to zoom out real quick is to double click Scale and what that'll do is throw it back into the visual aspect ratio of your screen, okay? Another way you can do it is if you're in Scale and you hit F on the keyboard it also does it, so it just kind of prevents me from double-clicking. Okay. So, I want to go over what these are. Right now my Document is zoomed out, okay? So, if I hit Actual, what this will do, it'll make it to the point where the document is as big as it can get, okay? But AAHalf, let's say the document is right now is 1920 by 1440. If I clicked AAHalf, the Document is now cut in half of that number. It's not going to show it here, though. It will not show it here, it will only show it after you export. What AAHalf does, though it cleans up the edges on things. In the next movie what we're going to do is cover a little bit more of these tools on the 3D side of things.
Tutorial Information
| Course: | Pixologic ZBrush 3.1 |
| Author: | Jason Welsh |
| SKU: | 33866 |
| ISBN: | 1-934743-63-1 |
| Release Date: | 2008-04-14 |
| Duration: | 7 hrs / 108 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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