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Maya Fundamentals Tutorials

Visual Interactivity - Eyes / Camera Keystrokes

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The first camera keystroke I want to discuss is the 'f' key. In any given window if I bring an object in or a group of objects and if I select an object (as we will learn how to do shortly) and press the 'f' key, you will see that the object will frame right in any given window. What I am doing is I am taking the cursor, putting it in each window and pressing the 'f' key. And in fact what is happening is that the camera not the object, the camera is very quickly snapping to a position very close to the object in question. So just again make sure that you understand that the object is not moving, it is the camera moving in space - OK that's the 'f' key. I want to mention that the 'f' key can work with single objects as we just saw in the last little example. And the 'f' key will also work with multiple objects. So for instance if I'd select these two spheres over here and press the 'f' key, those two spheres will frame up. Likewise, if I select all three spheres and press the 'f' key, they will all frame in the perspective view. And I can still frame one of them at will. Another important key that is used with cameras is the 'a' key, that is the 'frame all' key. And if I am looking at one object, or looking as I am in the top view looking very closely at the sphere here. If I press the 'a' key, the camera will jump back to a position where it is looking at all seen objects - so that's the 'a' key. I want to just remind you that view, default home, will return your camera to it's original or default home position. Now say I like this view, in my this view here, in my perspective view, but I dolly and tumble and all of a sudden I end up over here. And I say to myself "you know I'd really like to get back to that view", that I liked about ten or seven to ten camera moves ago. Well, I can press the bracket key, the left bracket key which is next to the 'p' key on the keyboard, and that will take me to the previous view, and Maya actually stores or remembers your camera views. And if you press the left bracket key enough, you will go to that view by sequentially pressing through previous views. I can also go forward to my next view using the right bracket key which is two keys to the right of the 'p' key. And every time I press it, Maya will remember the point at which the camera stopped, and take me to the, take me forward to my camera progress. So let's reiterate: we have the 'f' key for frame selection; we have the 'a' key for frame all; and we have the left bracket for previous view; and the right bracket for next view. Those are the important camera key strokes that you will use. The most important of these is without question the 'f' key and you'll find that when you have the lot's of scene elements, lots of things in your scene, often you want to select something and jump right to it - so the 'f' key is something to really get used to.

Tutorial Information

Course: Maya Fundamentals
Author: Chuck Grieb
SKU: 33402
ISBN: 1932072136
Release Date: 2002-12-05
Duration: 7 hrs / 106 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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