Home
Username:
Password:
Maya Fundamentals Tutorials

UI Review / Time Line




Visitors to VTC.com will be able to view all introductory videos for each training course.
Free Trial Members will gain access to first three chapters for each training course.
Full Access Members have full access to VTC.com’s entire library of video tutorials.


Learn More

Subtitles of the Movie

We are going to take a look at the tools available to us in the channel box for use when animating. I’ve created a sphere, and I am going to set some key frames for the sphere, so we can see what happens in the channel box. First, be sure that you set your timeline at the important time where you want to set the key frame. And you can use the channel box to actually set key frames - I've moved the sphere in the 'x' axis and I am going to set a key frame in the x axis. By right mouse button clicking on the translate x value - first I am going to select with my left mouse button the translate x value, then right mouse button click on that value and select key selected. Note the color change in the value box by translate x. This indicates that I have set a key frame - now I want to move to another point in time on my timeline, and then move my object. I'll select translate 'x' again and then again select key selected. I've set two key frames, I can playback my animation and watch the ball move. Everything you see in the channel box is keyable, and we can control what is available on the channel box and therefore what is keyable. If we go to window, general editors, channel control - I need to have an object selected., I've selected my sphere. And we can see the items that have been selected is keyable, they are the ones that we currently see in the channel box. And we can see all the items, the attributes of the sphere that have not be selected as keyable. Now I can focus my channel box specifically when certain attributes by selecting the keyable attributes, and moving them from keyable to non-keyable. Now if you look in the channel box, I no longer have the rotate x, y, and z attributes available for keying. And vice versa, I can select attributes in the non-keyable area and move them to the keyable side in my channel control window, and those attributes will become available, as you can see in my channel box as keyable attributes. This is a very important control that you will find useful when you are animating and focusing your control boxes on what you wish to animate. In the channel box, I can also remove the key frames. I can select the channel, go to cut selected, and you'll see in the timeline that the key frames have disappeared. I’m going to undo that and just point out what the key frames look like in the timeline. See the red stripe, that represents a key frame that has been set in the timeline - here is the first key frame on key frame on frame 1. This is the second one, the one that was set at frame 30. And again if I right mouse button click here, and go to cut selected, you can see actually the key frames will disappear, there we go, they are gone. Now if I don't want to eliminate both key frames, I can right mouse button click on that key frame and open up a dialog box that let's me cut that key frame. You can see the first key frame is still there, but the key frame f frame 30 is now gone. This concludes the user interface review for animation.

Tutorial Information

Course: Maya Fundamentals
Author: Chuck Grieb
SKU: 33402
ISBN: 1932072136
Release Date: 2002-12-05
Duration: 7 hrs / 106 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

VTC Sign up & Benefits

  • Unlimited Access
  • 98,729 Video Tutorials (23,265 free)
  • Video Available as Flash or QuickTime
  • Over 1026 Courses
  • $30 for One Month Access
  • Multi-User Discounts Available