Rendering Editors / Render Globals Window
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The Render Globals window - you can bring it up right out of the render view window by clicking on this button here, it says open Render Globals window. Another way of opening it, is to go into window, rendering editors, render globals - Ok. What is the point? What do you use this for? Well, all these little twirl down menus allow you to determine the aspects or to parameterize your render image - your rendered image. So for instance if I'd like to work with my image file output I can do a number of different things here. I can setup a filename. I can set my renderer to render with animation if I give a number, if I allow a number to be part of the file, or set of files that are generated. I can also setup my render to render out single frames. I can determine the image format here by selecting any one of a host of possible image formats from jpeg to MayaIFF(iff), that's the default, to Targa(tga) and Tiff(Tif). I can also set my camera to render all objects or active objects. Active objects - but when you set your camera up to render active objects, you are rendering selected objects. I can set my camera. I can set my camera to render from the front camera or the perspective camera – side or top obviously. You can also tell the renderer to render just in RGB channel, or an RGB with an embedded alpha or mask channel, or a depth channel. We can also determine not just the kind of file that we are outputting; we can render or tell the renderer in the Render Globals window to determine the resolution of the image that's output. In this case, or by default, we are set to 320 pixels by 240. But we have all of these presets, we have some digital video presets, you can see that automatically the width and height of the image changes. We can determine aspect ratio. You have device aspect ratio that can be set. In this case, we are working with 640/480 image aspect ratio which is a 4/3 ratio. And we have square pixels or computer based pixels. If we work in NTSE you'll see our pixel aspect ratio will become .9, which is skinny and tall as opposed to square. We also can work with anti-aliasing quality, which determines the quality or the care that the renderer applies to rendering edges or contrast areas - high quality renderings or highly anti-alias renderings will focus on things like edges. And you'll see over here, we've a very low quality image here, and we have not, or very low quality anti-aliasing or a highly aliased edge. You can also establish in the Render Globals window whether you are retracing, as to say rendering with real reflection or not. And by default you are set to ray cast, which is to allow light to become incident with surfaces one time and only at one time. So this the Render Globals interface, with Render Globals window, and it allows you to determine the characteristics of your rendered image. What is Maya going to produce after you tell it to render or evaluate a picture based on all the rendered nodes that you've created?
Tutorial Information
| Course: | Maya Fundamentals |
| Author: | Chuck Grieb |
| SKU: | 33402 |
| ISBN: | 1932072136 |
| Release Date: | 2002-12-05 |
| Duration: | 7 hrs / 106 lessons |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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