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Maya Fundamentals Tutorials

Lighting a Scene / Adding Textures / Create Glass-like Texture / Finish Scene




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Subtitles of the Movie

In this demonstration I am going to create the material to describe the cockpit of the plane that we've been working on. I am going to go to create, materials, phong, and double click on the phong to open up the attribute editor. I’m going to double click on the color, to pick up a color that I think would be a nice representative for the cockpit - that looks pretty good. I’m going to accept that. I am going to double click on the phong again to open up the attribute editor. And I want the cockpit to be appear to be made of glass – I’m going to try to create a glass like sheen. I am going to turn the specular color all the way up to white. I am going to turn up the reflectivity. I am going to play with the cosine power and create the illusion that this is a glass cockpit. Ok, I’m happy with those settings. I am going to assign the phong to the cockpit, select the material, right mouse button on the phong, go to assign material to selection. Ok, let's take a look at how the render, a render of the material on the object looks - Ok, render the perspective. Doesn't look that different from the hardware render due to the low resolution in which we are working with. Then to open up the phong - you can see my glass cockpit is not very transparent, so I am going to create a transparency map. I am going to create a transparency map. So we are going to have a transparent area, and still have an indication of some of the structure that might be creating the cockpit. I’m going to open up the attribute editor for the phong, go to transparency, click on the checkerboard button. It takes me to the create render node window, opens up by default the textures. I am going to select the ramp to the texture. There's my ramp in that work area, double click on the ramp to open up the ramp. I want it to move in the 'u' direction, so I am going to select the type 'u' ramp - you can see the texture sample, and the direction is changed. The interpolation, I am going to set to none. Now I am working with values - since I am creating a transparency map the values will be interpreted as the amount of transparency I am attributing to that part of the material. Accept this blue color – I’m going to open up the color chooser and I am going to select a grey color. I may edit this value a little further down the production line. But right now I am going to try this gray color. Open up the ramp again. Now instead of the green (slide this down a bit maybe; you can see I am making a narrow band, a stripe), you can make the green a black. So put the ramp again. Now the red color, I am gong to make that gray the same grey that I've used before. Ok, actually that's a different grey. You match the grey - here we go. I am going to make another color by clicking at the bottom, and on the bottom line I click the upper left mouse button. I can create another color, this color I am going to make black. I am going to make another color, again I click on the bottom line and it creates another color that I can manipulate, and this one is going to be gray again. So now I've created a gray field with two fairly narrow stripes. Again this is a transparency map, so let's close that. Now let's select, take a look at the phong first of all, you can see how transparent it has become in appearance. I am going to select a region to render, then I am going to go to render, render region and re-render that area to see how it looks. Here we go, here is our transparent glass cockpit. You can see the stripes that I'd created in black, I left solid, and they suggest the structure of the cockpit of the airplane.

Tutorial Information

Course: Maya Fundamentals
Author: Chuck Grieb
SKU: 33402
ISBN: 1932072136
Release Date: 2002-12-05
Duration: 7 hrs / 106 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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