Animation Editors / Outliner
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In this demonstration we are going to discuss the outliner tool. The outliner can be found under window, go down to outliner, opens up a new window. The outliner is a very effective selection tool. I can click on objects in outliner and you can see in the channel box that I've selected those objects. Currently I am selecting my cameras which are hidden. This is the airplane group, I've selected it and it highlights it in the workspace. I can click on the plus button here, open up the hierarchy of the group, and this reveals all the different objects that I've grouped together to create my airplane group. Within that group I have other groups such as the propeller group. Again I can open up the hierarchy by clicking on the plus button and then close the hierarchy by clicking on the minus button. So the outliner will display all the different nodes in your scene - in its scene hierarchy mode. And make it very easy for you to simply click on them to select them. The outliner is a very useful selection tool, and I use it often when I am animating. You can also place the outliner into a panel. I need to first close my outliner to make it available to place in the panel. There we go, here is my outliner in the panel. There we go, that is a my group opened up. Maya evaluates the information in the scene in the order that it is listed in the outliner. So Maya will evaluate and render information in this order that you see it listed in the outliner, and you can go ahead and rearrange this order. Go up to the display, sort order, and you can change the order in which you have the objects sorted in your outliner. You can also create parented hierarchies in the outliner similar to the hypergraph, by clicking on an object, middle mouse button clicking on the selected object, and dragging it on to another object. There you can see that by middle mouse clicking on the selected object, the cockpit, I made it the child of the engine housing. Then I’m going to middle mouse click and move that out of that relationship - there we go. So you can also take apart a hierarchy again by selecting the object, middle mouse button clicking and dragging that object. If you have an especially long list in the outliner, by moving your cursor to the bottom you can actually pull up a new window, and scroll to another section of the outliner, while revealing a different part of the outliner, in the top part of the window. In the display window you've got a lot of control over what you are looking at in the outliner. You can focus your attention on specifically what you are working with, or you can show sheet nodes, channels, cable channels, etc. So the outliner is very customizable, and again is a very useful tool for selecting objects, and it is very useful for when you are animating.
Tutorial Information
| Course: | Maya Fundamentals |
| Author: | Chuck Grieb |
| SKU: | 33402 |
| ISBN: | 1932072136 |
| Release Date: | 2002-12-05 |
| Duration: | 7 hrs / 106 lessons |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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