Getting Around / Cartesian Coordinates pt. 2
Subtitles of the Movie
Okay, now I'm going to press the space bar to get back to multiple views, and this time I'll leave all four views up. If I select the object and use the Move tool, and at this point I'm going to switch to using a hot key to get the Move tool instead of using the tool bar over here, and the hot key is W on the keyboard. So tap W and I get the Move tool, and now as I move this object on the X-axis, which is left and right from the front view, you can see in the side view over here, this view port, we don't see the ball moving in or out toward the camera because of a lack of perspective in that orthographic view. If I look over here at the side view, it's the Z-axis in the side view that moves it across the screen and paying attention to the top view now, I can see it moving toward and away from the front of the scene. If I put all three of these together up here in the perspective view, now I'm using the Alt Left to tumble that camera. Now I can move this ball back to the center of the scene. If I pay attention over in the Channel Box here, the center of the scene is zero zero zero on X, Y, and Z, so to zero the object is to select all three of these data fields here in the Channel Box, type in zero and press Enter. So now it's back to it's home position. Okay, so now I can see if I move over five units on positive X, up five units on positive Y and forward five units on positive Z, where they're about, I've entered the section of the scene. At this point I'm going to delete the sphere and unhide some objects I had created previously. I've got this little bike here and some indicators of the axes. So now can select that, move left and right, and that's positive and negative X, forward to positive Z, back to negative Z, up on positive Y, and down below the floor there to negative Y. So the other transform tools are the Rotate tool and the Scale tool. So I'll switch over to Rotate, and that's this icon over here in the toolbar. You can also use the E key as the hot key, so W for move and E for Rotate. So on the rotate I've got again, a series of three manipulator handles for X, Y and Z. And Maya's consistent about these colors for X, Y, and Z. They're usually red, green and blue. So, actually they're always red, green and blue. If I grab this Move tool and I see that red handle when I first start, that's going to be X. Same with Rotate. Go to rotate, see a red handle, I'm rotating on X. Okay, and the last one here is the Scale tool over in the Toolbox; that's the icon for it, and on the keyboard it's R. So you have the W, E, and R to switch between those transform tools. So here you can see I'm scaling negative on Y and that's going to flatten this bike out. There's X, narrow it down a little bit or widen it, and on Z, this'll shorten or lengthen it.
Tutorial Information
| Course: | Maya 8.5 Fundamentals |
| Author: | John Park |
| SKU: | 33819 |
| ISBN: | 1-934743-26-7 |
| Release Date: | 2007-11-09 |
| Duration: | 7.5 hrs / 86 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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