Diving In / Pivot Points pt. 2
Subtitles of the Movie
A few other tricks to know when you're dealing with pivot points. One of them is best illustrated by creating an object. Take a polygon cube and press 5 to get shaded mode. Move this guy up so the center of the object is where the pivot point is located right now by default, and that can be convenient as we've seen before. We can move that pivot point. One thing that happens when you get into modeling the object, if I grab vertices; let's say I lift these up, start translating the vertices around, reshaping the object, get out of that component mode by right clicking and choose Object mode. Now I see the pivot point has stayed behind even though the vertices have moved away. So this is the difference between the Shape mode, which is appearing over here and the transform, the center of the transform, which is down below. Now one easy way to get that back up to the center of the geometry is to select the object and then head up to Modify, Center, Pivot. I click that and it places the pivot point at the geometric center of the object, and I can further refine that if I want by holding D and translating that. But I find this to be very useful when I create an object that's far away from the center, far away from the origin, and I want to get that pivot point back up into the middle of the object.
Tutorial Information
| Course: | Maya 8.5 Fundamentals |
| Author: | John Park |
| SKU: | 33819 |
| ISBN: | 1-934743-26-7 |
| Release Date: | 2007-11-09 |
| Duration: | 7.5 hrs / 86 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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