Diving In / Outliner
Subtitles of the Movie
As you put more objects into your scene in Maya, things can become pretty complicated and it can become difficult to select objects and figure out what objects are named in the scene. One way to help with all of this is to open a window called the Outliner. I'm going to head up to Window Outliner and open this up. The Outliner is a list of all the objects in your scene, and not only is it a list of the objects, but it is a selection gooey or graphical user interface for picking items. I'm going to head to a shaded and lit mode in the scene right now by pressing 5 for shaded and then 7 for hardware lighting. And now I can look through this list in the outliner and click on objects. You can see I've selected the set, which is the background objects. Instead of clicking in the scene to pick it, which sometimes if I'm dragging when I select will pick a lot of objects, I've gone into the outliner and clicked on an individual name. So I can see here I have something called P-pipe 1. I have a few different point light objects, and I can select them all very easily by clicking on their name with the left mouse button in the Outliner. Something else you can do in the Outliner is select multiple items by holding the Shift key. So here you can I'm selecting all four of my point lights by shifting and clicking on each on those items on the list. Another way to select multiple items is to simply click and drag with the left mouse button, and as I'm clicking and dragging, I continue to select more and more objects in the scene. Okay. One more way to select a long list is to click the first item in the list and then head down to something at the bottom of the Outliner, hold Shift and click. So I started off by clicking just on the point light 1, and then I'm going to hold Shift and click on this nurb sphere 1, and that selects everything that's in between those two in the list in the Outliner. If you want to select multiple items that are not in a contiguous list like this, then you have use the Control key. So I'm going to hold the Control key and select that same nurb sphere, and this time I've skipped everything in between and just picked the point light and the nurb sphere. So this is a way to get around the problem of holding the Shift key, which doesn't just add one object to the selection, but all objects in between the two. Another use for the Outliner is a quick, easy place to rename objects. So right now, I have an object in here called Nurb Sphere 1. I'm going to zoom in on this guy here, and if I want to rename that ball, I can simply double click in the Outliner and that highlights the name, and as soon as I start typing, and then press the Enter key on the keyboard, I've renamed it. So I'm going to go through and do that now for some of these other primitives. This guy, Cube 1, double click that with the left mouse button, type in Box and press Enter. Same with a cone. Double click, type in the name Cone, and press Enter. Another use of the Outliner is to reorder the items in this list. So if I want to put the cone, box, and ball up at the top of this list, I'm going to use the middle mouse button to click and drag and again, with the box, click, drag, and with the ball, click, drag with the middle mouse button. And I can pay attention here to the lines. I'm going to avoid having two lines, which will do something else that we'll cover later, called parenting, and instead look for having a single line, and that shows me where I'll be inserting the object into the list. And this is simply an organizational thing to make it easier for you to find items in this list. You can also see a few items in here. The cameras that we're normally looking through, the perspective, top, front, and side, they all have representation in the Outliner. And these icons here; I'm seeing the swiggly lines represent my curves. And these are the curves I created to designate the X, Y, and Z on positive and negative. If I want to get rid of those guys, I can click drag to select all of them in this list and then simply press the Delete or Backspace key on the keyboard, and that'll blow Ôem right away out of the scene.
Tutorial Information
| Course: | Maya 8.5 Fundamentals |
| Author: | John Park |
| SKU: | 33819 |
| ISBN: | 1-934743-26-7 |
| Release Date: | 2007-11-09 |
| Duration: | 7.5 hrs / 86 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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