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Maya 8.5 Fundamentals Tutorials

Building Detail / Gobos pt. 2




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We'll take a look now at creating a gobo out in Photoshop. So in this case I wanted to get the look of leaves, and the procedural look just wasn't cutting it. So let's take a look once again at a render with no gobo. OK here it is, I'll go ahead and save this frame so we can compare that. And now I'll head over to Photoshop and I'm going to create a new image. I'll make the size of that 512 by 512 pixels, and the color mode is gray scale. We just need black and white levels for this one. OK so here I have my backdrop, and now I'll choose a black color for the brush, and I'm going to load in a Photoshop preset brush with some little leaves on it. Okay. Go ahead and throw some of those on there. That's good, and now I'll grab a regular brush just to connect some of those so that we don't have leaves floating off in space. And we'll blur this up a bit too. We don't want too sharp of a look. So I'll make it look a little bit like some branches; suggestion of some branches, this doesn't have to be a work of art for this to read well as a gobo on the light. Okay, something like that, and now I'm going to filter blur, throw a little Gaussian blur on it. That looks pretty good, and I'll save that image. I'm saving it as a tif file. And now I'll switch back over to Maya and now I'm going to go to the color slot on that light, and click on the Create Render Node button, and this time I'll choose a file, and this is a texture out on disk, and browse within the file node under the Image Name parameter. Click on the folder, and I'll open up my new texture map I just painted. There it is. And I'll go ahead and render this frame, see what it looks like. Sometimes you may notice a repetition in the texture map on the edges, so it's possible to clamp in the image or alter the number of repetitions that we have. This one looks pretty good. I notice that it looks upside down, ah this is where the strokes were that I created the ramp. So you can either fix this in Photoshop or rotate it here. Go ahead and rotate the frame here, 180 degrees and re-render that frame. That looks quite a bit better, and there we go. We have a nice believable gobo that's going to cast light as if there's a tree outside of a window or somewhere else in the scene.

Tutorial Information

Course: Maya 8.5 Fundamentals
Author: John Park
SKU: 33819
ISBN: 1-934743-26-7
Release Date: 2007-11-09
Duration: 7.5 hrs / 86 lessons
Work Files: Yes
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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