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As you begin doing renders and test renders it's very important usually to kind of compare the two side-by-side and typically sometimes you have to do that in external programs - not so with C4D. You can do that actually right inside of the program. Every render you have when you, or I should say, after you initiate launching C4D, is actually going into a cache, a memory cache here, whether the file is set up to automatically save upon render under the Save options or not, the Picture Viewer keeps track of it here in the side. If you select this Render area and right-click you'll get some options that pop up and one of them is to Clear the Hard Disk Cache. You can remove individual images or all images. We've got several test Renders as I was explaining the features of the Render Settings right here, but I created two that are different based on the Render Settings. One right here, if you click you go between all these. The first one actually has displacement mapping in on the texture. The second one has no displacement map. I disabled that in the Render Settings. So, to compare the two this would be an example where you might ask well, is the Bump Map and Texture Map good enough that I don't need to go ahead and take the time hit for having displacement mapping and you can compare the two. To compare the two we can go ahead and select this first Render. I'm going to right-click and we'll chose Set as A. I'm going to choose the second one and what it did was default for B down to the one below. But with this selected and I'm going to do Set as B. We now have a little dividing line that goes through here and I can see the difference by simply dragging this around under Compare. I can go ahead and then swap the A and B so the top and bottom are different, or I can go ahead and swap the Horizontal with the Vertical and simply drag it this way so we can see exactly what's going on right there at the center as I pop back and forth with the high spots rising higher. Maybe I like that detail, maybe I don't, but the point is you can do that. Also under Animation you can go ahead and do the same thing. The Picture Viewer also at this time now supports animation, so the features we learned about for doing animation previews, how many frames per second you want to see, you can go ahead and engage here and I won't go back through all these items because they've already been covered. There are some other options over here on the right side here, in addition to the Info you see about the Renders we have Layers. You can actually render out separate layers and describe certain values to them like Normal, Dark and Multiply - very similar selectors that we've seen in Body Paint and that you are familiar with with Photoshop and you can go ahead and compare and contrast those or create the various capabilities between those. If you have the Advanced Renderer and can work with Multi-Pass Rendering there's also a variety of options you can get by engaging those and working with them. Just know that we have got the ability within the Picture Viewer to compare files back and forth and all the other things that we've got here are relatively self explanatory right here, so I don't think we need to go through those, but having this history, huge time saver; the ability to play animations - another big time saver. And that's it for working with the Renderer in C4D.
| Course: | Maxon Cinema 4D R11.5 |
| Author: | Mark Bremmer |
| SKU: | 34111 |
| ISBN: | 1-936334-18-6 |
| Release Date: | 2010-04-28 |
| Duration: | 11 hrs / 137 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |