Sculpting / Displacement
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You can use an image that you draw yourself to deform or displace your geometry using something called a Bump Map. A bump map gives the illusion of dept so what I'm going to do is I'm going to just draw out a flat cube or rather a plain just like this and we're going to go to Photoshop and draw a very quick smiley face just to show you how to apply this. So once Photoshop loads up, we'll be ready to go. You can do this with pretty much any image, although I typically use a grayscale to do this. With the grayscale image, you'll be able to control the depth by having the lighter areas raised up a little higher as opposed to the dark areas, which are a little bit more depressed and I'll demonstrate that to you as well. So I'm just going to draw with my brush here, just a squiggly thing like this. I'm not really trying to be too fancy because this is going to deform our geometry and I'm going to simply darken the color a little bit and you'll see that when we get into Modo, the darker areas are going to be pushed in more. And I'll darken it even more and yes, I know. Everyone is just at home just shocked at the amazing prowess of drawing daring do I'm demonstrating here. Now, these eyes should raise up because they're the highest point when you're dealing with grayscale images. So I'm also going to change this actually. I'm going to go to Image Mode, I'll change it to a grayscale and I'm going to go to File and I'll choose Save and I'll put it on my Desktop. I'll call it Face or Smiley. And I'll leave it as a target for now. That's fine. Let's head back into Modo and let me just angle this so we can see it properly here. I'm going to go to the Shader Tree and on this object I'm going to add a layer and I'm going to add an image map. I'll choose to load that image that we created, Smiley. Once again I know you're just awestruck. And here is our image. Let me take this plain here and I'll just rotate it so we can see our face more clearly and I'll go to the Render Tab and here is our face but so far we don't have a bump applied to it. So let me just zoom in a little bit so we can see this and I'll turn it around a little bit like this. Now what I'm going to do is in my Shader Tree I'm going to turn this image into an instance of itself by right clicking and creating an instance. So here we go. Now, as you can see, both of them are set to Diffuse Color, which is the actual color of the object we're seeing here. I'm going to change the top one to bump. Now you can see the difference. Let me go ahead and zoom in on this guy. Notice that the darker areas of the image, as I promised, are pushed in further than the lighter areas, which give the illusion of actually popping out. So this is a nice little technique you might want to use when you want to quickly deform your geometry. Let's say you want to create something like a street sign so that, you know, a little bit, it looks like it's actually pressed in or machines and you can just use this technique to do that. Just go to Photoshop or any image editor and just create a grayscale image and sometimes color works just fine, so just experiment and you'll be able to create an image like this by giving the illusion of displacing this geometry. Once again, as you can see by going to the side, nothing's actually pushed out. It's only a camera trick so there's no real deformation happening here; just an illusion.
Tutorial Information
| Course: | Luxology Modo 401 |
| Author: | Dwayne Ferguson |
| SKU: | 34052 |
| ISBN: | 1-935320-79-3 |
| Release Date: | 2009-11-04 |
| Duration: | 7.5 hrs / 119 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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