Project: Rocket Ship / Rocket Ship pt. 7
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Subtitles of the Movie
Let's go ahead and continue to refine this rocket. Now, one thing that I want to bring to your attention is that character modeling can take anywhere from a couple of hours to a couple of days; even a week depending on what you're making. For example, there's a video game called Grand Tourismo, whereby they took a month to model each and every vehicle and I think there's 800 cars in that game. So they complexity of your model requires that you build a basic model like we have here and you spend the rest of the time massaging that model and that's a term for simply grabbing polygons and points and moving them around and streamlining them until you get the thing to look exactly like you want it to. So you have to simply play around with your model and you simply grab things like the cheeks and you move them around, you shift them around, you rotate them, you do thing to refine that object and as you can see here, I'm going to stretch these up a little bit just to give it a little bit more character. Also, for the eyes, what I'm going to do as well is show you a little trick. You can take the polygons that make up the eye socket and what you can do with those guys is you can just give that a color. So for example, I'll just grab some real fast and what you can do is just call these pupils or the iris or whatever part you're modeling and then make that part black. So I'll just go ahead and call this Pupil. And I give it a dark color, like a really dark blue and if you look up here, because we have an instance of it, we have a color and we have an eye socket already. So we have an eye, we have the eye socket that goes here and we have our eye sitting inside of it. Now what you can do as well is you can really continue to refine this by taking this object and even multiplying it as far as the geometry so you can refine the socket itself and give this a little bit of a bulge and push that in and give a little bit of an eyebrow ridge. So what you're going to do when you're making the models is you're going to always start off like we did here; very light, very loose and slowly but surely build that object up. So I'm just going to spend just a few more seconds on this with you guys and hopefully you'll take this and finish it on your own and just make it, you know, more personal to what you want to do. I'm going to grab some of these components here and I'll mov this down just to fix this rocket base and I grab this one, move it down as well and as you can see here, when you're modeling things, moving one object can affect another object so don't be dissuaded because your model is not taking shape right away. As I said before, it could literally take hours or days or months. I read a lot of magazines and books and there's one that I really love called Digital Art Masters and those guys typically tell you how long they spent on a project. Sometimes these guys work on these things after work and it could take them a couple of months. So just remember that when you're working. It's going to take some tweaking and to finish this character, we simply have to decide how we want to work. So I'm going to grab some polygons here on the rocket itself and just sculpt this mouth a little bit more. I'm going to just push those in a little bit and just trying to give him a little bit more of a smile. You can also, by the way, give him a tongue. You can bevel these out or create a new piece of geometry. You can even color inside of his mouth if you want to as well. Just grab some of the polygons inside here. Let me go all the way up here and get these too and you can give that a surface name. Just hit M and call it Inner Mouth for example. And I'll give that a color as well, something like a, let's think here. Since it's a rocket I'm going to give it a kind of fun color like that, hot OK and zoom out and there we go. So guys, I hope you enjoyed this project. Feel free to spend as much time as you need to tweak this guy and change his expression or give the wings themselves more character if you want to, add some fingers to them, whatever you need to do. Even add some image maps to it or just play around in the Paint Tools and just have a good time. So this was very basic but hopefully you got a feel for how to start off with a simple piece of geometry, how to multiply that geometry so you have more to work with and how to assign materials so you can give basic colors like the mouth, the eyes, the wings and so on and also how to use instancing to really benefit you. You make one object and you have another one so that when you modify the original, the other one follows suit. So I hope you enjoyed this project. Feel free to play around with this guy a little bit more and I will talk to you later.
Tutorial Information
| Course: | Luxology Modo 401 |
| Author: | Dwayne Ferguson |
| SKU: | 34052 |
| ISBN: | 1-935320-79-3 |
| Release Date: | 2009-11-04 |
| Duration: | 7.5 hrs / 119 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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