Maps / Morph Map
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Subtitles of the Movie
Morph Maps are a really awesome way to give your characters life. On my film Black Zero that I animated with LightWave I used Morphs to put the mouth positions of my characters in different places so that when I set keyframes the mouths would look like they were actually speaking and talking. So what I can do is in Modo do the same kind of thing. Now, if you look over here we have our List tab and you see that we have the ability to add different kinds of maps: Weight Map, UV Maps and Morph Maps. Let's go ahead and head over to the Layout tab and we're going to use our favorite guinea pig, well, guinea bat. I'll go ahead and double-click on him and I'm going to show you how we can actually animate the geometry using Morphs. Now in Poser, for those of you who are from Poser, you know they're called Morph Targets. So what I'm going to do is I'm going to grab some of the geometry and I'm going to create a Morph Map. So, for now what I'm going to do is start off by creating a brand new one. I'll go to Morph Map, click where it says None and I'll choose it and call it New and I'll just call this Still. This will be the default pose. You can call it whatever you want, Default, or whatever you want to and I'm going to simply say OK. Notice that it says Still here. Now what I'm going to do is I'm going to create a new Morph, so I'm going to go to where it says Still and say New and I'll call this Wing Bend 1,and hit OK. Now what I'm going to do is grab some polygons or some points, or whatever and I'm not going to do a great selection, just grab some like so. I'm going to hit Y and just do a little rotation like this. Once again this is just for demonstration purposes. I would not really do an animation right in the middle of the geometry like this. I'm going to hit the Spacebar, drop the tool and I'm going to go to this List here - let me just drop all that so we can see it and I'll zoom in - and I'm going to go to the List and choose Still. Notice that we go back to our Default. When you do Morph animation always have a At Rest state where the character is doing nothing so you can always go back to that at any time. So let's go to Wing, Wing Bend 1. Kabaam! See? It remembers that. That's the benefit to using Morphs and imagine doing this with a character's lips and eyebrows and forehead, so that you can animate a character speaking or moving over time.
Tutorial Information
| Course: | Luxology Modo 401 |
| Author: | Dwayne Ferguson |
| SKU: | 34052 |
| ISBN: | 1-935320-79-3 |
| Release Date: | 2009-11-04 |
| Duration: | 7.5 hrs / 119 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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