Lighting / Environment Lighting
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You can use an image that you'll find in the Layout tab to light your environments if you want to. So, what I'm going to do is create a donut and I'm just going to hold down Shift key and click to create this object and I'm going to go to INS Mode and just rotate this guy just a little bit, for no real reason. I'm going to head over to Render real fast and just make sure everything looks good. Move this over and let me move this down. Alright, so the idea is that I want to use what you see in the background here, our environment, to light this object. Now this environment can be changed. As you can see we currently have this little gradient going on, so if I go to my Shader tree and go and click on that and I will show you - let me move this over a little bit - that I can change this environment that we're looking at. So, first of all let me go back to my Layout here and just get this fixed for me. There we go. Sometimes you have to do that, so if you're working around and everything's all over the place, just go to your Layout Menu, go to Layouts and just go back to the Default, that way you don't have to worry about moving things around. As you can see here in my Shader tree I have this Environment category. If I click on the word Environment you see that we can have this environment Visible to the Camera and we can deselect it and hide it. You can also have it Visible to Indirect Rays, Visible to Reflection Rays. You can just turn those off as you desire. Typically I turn that off when I don't want to see that background. Now if you want to change the background itself, we can click on the Environment Material and we see that we have the Zenith color, a Sky color, Ground and Nadir color. This is the Nadir, Ground, Sky and the Zenith. Just click here and change the color using your Color Picker. Notice that the Zenith is now green. So, let's talk about the background itself. Currently we have just this little gradient back here but we can go into our Presets here and add our own background, so you can either go to the Assets and then from Assets you can choose Environments and then you could choose Indoor, Outdoor and Studio lighting. Let's go ahead and take a look at Studio. I'll double-click, I'll drag this 3-Point Blue right into our Environment and this is now going to be our light source for this object. All we have to do now to see it is click on the word Render and then click on Global Illumination and click Enable. Now the lighting information is actually affecting this object. We can really see it more clearly if we get rid of our Directional Light that's here by default. So I'm going to right-click on the Directional Light and delete it. Now I'll toss in an orange and you can see the orange cast inside of this donut. I'll zoom in a little bit so you can see that. Let me go ahead and choose a different one. Let's go and grab, where's the dark one? The Black Room. Notice the light is gone. I'll go ahead and grab the one with the clouds; see, it changes it again. Let's go back now up to the other category and you can choose something like Indoor Lighting. And I'll grab this one here, the Drywall Doorway and notice how it takes on the colors of that particular scene. I'll try the Bathroom Probe, Conference Room and more. Don't forget, if you don't want to see this just go to your Environment and turn that Visible to Camera off. It will retain the lighting information from these HDR images, but will get rid of them in your Render. So that is how you can use the Environment and Images to light your objects.
Tutorial Information
| Course: | Luxology Modo 401 |
| Author: | Dwayne Ferguson |
| SKU: | 34052 |
| ISBN: | 1-935320-79-3 |
| Release Date: | 2009-11-04 |
| Duration: | 7.5 hrs / 119 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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