Visitors to VTC.com will be able to view all introductory videos for each training course.
Free Trial Members will gain access to first three chapters for each training course.
Full Access Members have full access to VTC.com�s entire library of video tutorials.
As you see in the desktop, I have created a folder called alienattack. If I were to open that into the layout for example, Lightwave will look inside of this folder for certain things such as an images folder, an objects folder and a scenes folder. We will get back to this guy in a minute. Ok, let's say we are in layout and we open up the alienattcak folder and if there is a scene about UFOs attacking a city, well Lightwave’s going to look into the objects folder to find the UFOs, the city, the buildings, the people, the lamps, the post boxes whatever the aliens are currently going to attack. It looks in an objects folder for them. If you do not have a folder called objects, Lightwave will not know where to find these files, it will ask you literally for each object; where is the UFO, where is this building, where is this person, where is this so and so. So whenever you create a new folder that has your files for a specific animation you are working on, make sure you have an objects folder in there. You must also have an images folder. So any textures you have applied to the spaceships or windows or decalves on cars for example, they have to be in the images folder because Lightwave once again will look for this folder. It will look inside of the folder and then apply the images to the objects. You must also have a scenes folder. Lightwave will actually look for the scene that you already built with all the objects in this folder. This folder here is an extra folder that I added for my own work. For example, if I am currently working on decalves for the UFO windows, bolts and nuts, that kind of thing that I have painted myself, I will put them in this folder so I can always change them later then re-apply them to my objects. You might also want to consider adding other folders such as work in progress, test renders, final renders, a folder for files that are done so that you can send them to be composited. Maybe a folder called to after effects and then you might want to have a folder for your editing for example, a folder that says to Final Cut Pro or to Adobe Premier. So once again, Lightwave uses a very strict file structure so be sure to have your objects folder, images folder and your scenes folder in the folder of the current animated project. This folder can reside anywhere on your hard drive as long as you point Lightwave to it.
Course: | Lightwave 3D Fundamentals |
Author: | Dwayne Ferguson |
SKU: | 33521 |
ISBN: | 1-932808-04-3 |
Release Date: | 2004-08-25 |
Duration: | 8 hrs / 159 lessons |
Work Files: |
Yes |
Captions: | No |
Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |