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Introduction to Game Development Using Unity 3D Tutorials

Exporting the Game / Player Settings




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Moving on let's also look at the player settings and with the player they mean the actual player that plays the game which can be embedded in the browser as well as the player that is stand alone. To change the settings for this go to Edit Project Settings and then player. Now, it gives you a couple of options, of course you can change the name of the company that published the game, the name of your product, the default screen width and height then also you could do the same for the web versions so, for example, if you think that the web version is a little small, which is my opinion also then you can change this as well. Then the default resolution, you could say, I want this dialogue to be enabled or disabled or by default hidden. Then if you wanted to play full screen by default which I usually do check on then it can do that. Of course, it allows all [unk]as soon as it's a dashboard widget, you can also set it to run in the background or to have a single screen only and to display a water mark over your game, for example, if it's only a temporary test or something to prove to the publisher so that they can't steal the concept. Then you can also set the resolution dialogue banner which is the picture that shows when you run the stand alone version and you can basically drag it 2-dimensional texture on top of there and it will show that picture when you run it. Then it also gives you some options for icon size and aspect ratios that you'd like to support for the stand alone versions of your game. So that's how you change the player settings.

Tutorial Information

Course: Introduction to Game Development Using Unity 3D
Author: Efraim Meulenberg
SKU: 34092
ISBN: 1-936334-03-8
Release Date: 2010-02-23
Duration: 5.5 hrs / 75 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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