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Google SketchUp Tutorials

Potential Problems / Bloated Files




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Subtitles of the Movie

So now we're going to go ahead and tackle one of the biggest problems that you're likely to encounter on a regular basis with your SketchUp models and that is that you find a model that you want to use on the Warehouse and it has all the properties that you want but it has a lot of things in there that you don't want and the question then becomes how do I kill the bloat so that this, importing this SketchUp model as a component doesn't create problems for me. Well, let's go ahead and take a look at a great model that works in this particular way where we have a great model but at the same time we have a whole lot of bloat that we don't want to keep. So, you can notice right away we have 11 scenes on this particular model and this is just a model that I downloaded off the Warehouse. It's a good model but it does have a lot of bloat, so we're going to go ahead and clear out the bloat. Now, the very first thing I want to do is take a peek around the scene and see if there's anything I don't want and, of course, right away I see this image up here that I don't want. So let's go ahead and go to Scene 2. We've still got that image back there. Scene 3, oh, I don't want to see a back shot if I can avoid it. Same problem, same problem. Alright, that doesn't look bad. Let's see if that image is back there anymore, no it looks like the image is gone. Scene 7, more of the same. Scene 8. Actually I like Scene 8 quite a lot. We'll go ahead and come back to Scene 8 if nothing looks better. Scene 9, oh, look at all that. Nope, definitely don't want that. Scene 10, don't want that and Scene 11, don't want that. So we're going to go back to Scene 8 and now what we're going to do is we're actually going to go and we're going to open Scenes and what I'll do is I'll just go ahead and click on Scene 1 and then hold down the Shift key and click on Scene 11 and then I'll just hit the Minus and what that'll do is it'll delete all those scenes. It'll leave us on Scene 8, which means all that stuff that was hidden and only shown in those other scenes is now more or less permanently hidden and I'll just kind of zoom back and make sure that everything looks good here before I move on from that. Now the next thing that we might want to do here is we might want to go ahead and check the Outliner, so let's go to the Outliner and the reason why we might want to check the Outliner is because the Outliner is going to tell us through the Color Key what is hidden and what is locked. So if you see anything that's red it's going to be locked and if you see anything that's gray it's going to be hidden. So, you know, if we're just going through here and we're looking at these various different things we're looking primarily for gray and if we see any gray we're going to go ahead and kill it. But right now, generally speaking, this looks pretty clean. It's all black, which means that it's all geometry that's being shown the way that it should be shown and even though we know that there is hidden geometry somewhere in here we're not seeing it in the Outliner and you know, that's usually a pretty good clue that if you're not seeing it in the Outliner then the next place to look for it is in your Layers. So let's go to Layers and look at that. We've got a whole bunch of hidden geometry. Right now we're showing Layer0 and we're showing Layer4. Let's just go ahead and say Color by Layer. Well, according to what I'm seeing with Color by Layer, Layer4 doesn't even need to be visible. Right now all I'm seeing is Layer1, or actually Layer0, which is effectively the default layer of Layer1, but Layer1 is Layer1 here, so they didn't rename it. Anyway, the Default Layer looks like it has everything on it so I'm going to go ahead and actually turn off Color by Layer and turn off Layer4 and then what I'm going to do is I'm actually going to go ahead and click on all these Layers just like I did on the various different scenes and then just hit the Minus key and go ahead and hit Delete Contents and OK. And that should have purged out a whole lot of geometry that we didn't want to keep. So now the next thing to do is go to Components. So we go to Components, go to In Model and then go Purge Unused and that'll kill everything that was previously hidden but is no longer in the model. Now if we go to Materials and we go to In Model we say Purge Unused, that gets rid of the materials that are no longer in the model and so now we're pretty well ready to go ahead and import this into SketchUp as a regular model and what I would do is I would save this out as something like rolex oyster cleaned and then that would be the model that I would actually import and use as my component in SketchUp.

Tutorial Information

Course: Google SketchUp
Author: Jason Maranto
SKU: 34101
ISBN: 1-936334-11-9
Release Date: 2010-03-31
Duration: 8.5 hrs / 92 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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