Maya Navigation & Customization / Most Used Tools & Menus pt. 1
Subtitles of the Movie
I would now like to take you through the different tools that we've created and show you how these work. Of course in the beginning we had the four primary shapes, if we were to select for example on the polygonal sphere you'll notice the sphere shows right up. If you're having problems with it showing up immediately chances are within the polygon primitives interactive creation has been turned On. What interactive creation does is it causes you to first have to drag the shape as opposed to simply snapping it on. Once again it's a personal preference but I prefer to turn off interactive creation. Aside from the three different shapes you also have in the Control Panel inputs. By selecting on the shape input you'll notice that it allows you to them change the parameters, for example, I can change the width to be double in length. I can also change the different divisions of the width, so for example I could change this now to 20. The different modifying tools allow me to make changes to faces, for example I can right click and select face and by selecting on the extrude, this now allows me to extrude the face. It's important when you're extruding the face in any direction that you're using the arrow not the stem, by doing the stem it's very possible that it may not move and you'll select the tool again and what happens is you keep creating faces on top of faces and creating a dirty model. So once again, always drag from the arrow and if you'd like to scale this particular face I can move in different directions or I can select on any one of the three cubes to activate the light blue middle cube and now I can uniformly scale that face. The next tool, the split polygon tool allows me to physically go through my model and manually split faces. You will notice when using this tool that the split polygon will almost feel as if it's snapping to the center, sometimes the setting needs to be adjusted for this to work correctly by double clicking on your icon it then brings up your menu, ensure that you have the number of points to 1 and snapping tolerance to 33 percent. This will help to allow the snapping to snap directly to the center. If you choose to have it free flowing without any snapping then simply turn that value down to 0. Merging vertices allows us to take two separate objects that may be open for example, whatever they be objects or faces and we can then merge these two together. By right clicking and choosing vertex, I can select these two vertices and snap them together. Once again it depends on the threshold setting, a setting on .02 is spread apart enough that these two are not close enough, by changing the setting for example to 5, now they'll snap. A little bit later on I'll show you where a setting such as a .02 comes in handy. The next tool is the combine tool. Combine allows you to actually combine two separate objects. You can also combine two separate halves of an object, so for example I can select both of these objects and select combine and they now become one object. Or if I wanted to seam both of these halves together I'll delete the faces in the center and I can now combine both into one object and then I can merge my vertices of these two pieces together, again here's where the low setting of .02 comes in handy, it allows me to snap and weld these vertices without them bunching up into the middle as one.
Tutorial Information
| Course: | Game Design: Character Development 1 |
| Author: | Michael Ingrassia |
| SKU: | 34000 |
| ISBN: | 1-935320-48-3 |
| Release Date: | 2009-06-11 |
| Duration: | 8 hrs / 110 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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