Maya Navigation & Customization / Displays & Navigation
Subtitles of the Movie
The different menus and tools within Maya are actually very easy to use and quite complex. You'll notice the menu system has dropdown menus of all the different tools and in many cases the options boxes that are available for these tools allow you to further go deeper into the tool set to create custom settings. For the most part, navigating within Maya is fairly easy. On a Macintosh you'll hold down the Option button to work through a lot of the navigating. By holding down the Alt or Option and the left mouse button I'm able to rotate within the scene. By holding down both the Alt Option and the left and middle mouse I'm able to scroll. If you have a scroll wheel it will also work within Maya and then finally the Option or Alt button with your middle mouse will allow you to translate throughout the scene. If we create an object, moving the object is actually quite easy. By selecting the Q key on the keyboard, that disables the manipulator. The W key enables the translation. E is for rotation, and R is to scale. Once again, Q removes that. When you're working on an object and what you'd like to do is move in and select specific vertices, by having a manipulator active sometimes makes it rather difficult if you're trying to select something else in the background as you can see, the manipulator has a tendency to get in the way. So hitting Q will make it much easier to select. The different key commands within Maya allow you to do many different options such as the F8 will allow me to go from object mode back to component mode. I can also go from object mode to component mode simply by right clicking on the object and selecting object mode or any one of the major components such as vertices, UVs and so forth. Additional ways of working within Maya is using the Hotbox, if we hold down the Spacebar you'll notice much of the Maya interface is now available to me right within the Hotbox, I'm currently holding the Spacebar down and this allows me to go through any of the menu systems, or through any of the navigation ports. So I can change my navigation, again it's a preference and personally for me I prefer not to use Hotbox. And finally, navigating objects, we can go into the Channel control, for example if I'd like to translate the Y on this object I can of course use the manipulator or I can highlight the translate Y and by middle mouse dragging in the window I'm able to do just the same. So I'm holding down the middle mouse button as I'm doing this. Again, it allows me to do any one of these functions on the fly, so that's a little bit about navigating objects within your scene.
Tutorial Information
| Course: | Game Design: Character Development 1 |
| Author: | Michael Ingrassia |
| SKU: | 34000 |
| ISBN: | 1-935320-48-3 |
| Release Date: | 2009-06-11 |
| Duration: | 8 hrs / 110 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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