Detailing the Body / Boots pt. 2
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Subtitles of the Movie
Now in this final lesson, let me go about demonstrating the remaining touches we're going to do on the boot. Around the ankle strap I'll go ahead and select on the faces and do an extrude. This'll just give us a little bit more dimension to the character model and on the two top portions of the character's foot, once again, another extrusion. This is just to give some visual detail. Now, on the very top portion of the boot, what I want to do is create another dimension to the strap portion that goes around the top part of the leg. So I'm going to create two edge loop splits that will go around the very top ring. And create the first one and then the second one. I'll snap in. I'll use my Edge Ring Selection Tool and basically drag that portion upwards. I'll delete History. I'll move and increase the scale of the bolt in the ankle and I'll delete any unnecessary edges such as this one here. I now have five sides so I'll go ahead and just create a split that will take me all the way through the bottom of the heel and then on to the other side. Now makes my triangle a four-sided quad. In the front portion of the boot I also have a triangle so I can eliminate that very easily. I'll select my Split Polygon Tool and once again snapping completely around the front portion of the toe, going under the foot to the other side and snapping once again so that we now have quads on both sides. I'll go ahead and save my scene and finally moving on to the last portion of the boot, I'll go ahead and create the very large rivet in the top portion. First I'll slightly adjust my vertices before creating any extrusions. I'll select the four faces and do a face extrude outward, scaling inward and then I'll go ahead and slightly modify the four corners to give me more of a hexagonal shape. Pressing the G Key, coming out once again, scaling downward. Again, adjusting the corners slightly inward. As you can see, the Extrude Tool doesn't always work exactly as we'd like it to. I'll go ahead and delete out the edges. That will make the extrusions much cleaner and more precise. And so now I'll go ahead and extrude one more time inward and finally once again going inside the boot and then I'll use my Split Polygon Tool to finish out the geometry and bring it back to four more quads. And so just a little bit more final tweaking and that about wraps it up for this part of the lesson and the final mesh of the character's boot. I'll delete History and save my scene and this lesson's complete.
Tutorial Information
| Course: | Game Design: Character Development 1 |
| Author: | Michael Ingrassia |
| SKU: | 34000 |
| ISBN: | 1-935320-48-3 |
| Release Date: | 2009-06-11 |
| Duration: | 8 hrs / 110 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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