Basic Modeling Techniques / Setting up the Weapon Template
Subtitles of the Movie
We're now ready to begin modeling. Let's start with the weapon and we'll create a template for it. The first thing I'll do is create a poly plane and I'll change the settings under the inputs; Width and Height to 24, with the Divisions Width and Height to one. This gives me a nice, four-sided panel. Next I'll go to Maps, I'll create a new Lambert Shader, double click on the Lambert and once again on the Color Channel. I'll choose File and in the Image Name Folder I'll automatically default to my Source Images Folder, providing you set up your projects the proper way. I'll choose Gun Template and say Open. Now selecting on my panel, I'll right click and choose Assign Material to Selection. Once again, I'm in Wireframe Mode so by choosing six on my keyboard I now display my image. I'll press E on the keyboard so that I can now rotate my image and I want my image to be in the Z plane; in other words, in the Front View. So I'm rotating my panel, which I will now change the Rotate X to 90. I'll also move my template back to minus 12 in the Translate Z and I'll change to the Orthographic View and simply move my gun up into space to wherever I feel comfortable. The setting side to side will be adequate for this particular weapon. It's the additional sides and top view that I'll need to adjust accordingly. I'll go back to my Three-Quarter View. I'll do a Control D for Duplicate, press E once again to Rotate and in the Rotate Y, change my setting to 90 degrees. In the Translation, under Translate X, I'll set that setting to minus 12 and in my panel I can now choose to show, for example, the handle of the gun. Remember, this handle is in the same scale as the template so it will line up. I'll come back out and one more time I'll create another duplicate and this time I will rotate in the X and change my setting to zero. This is for my Top-Down View. I'll actually move this below the grid panel because I want it to be below my gun as I'm modeling and I will change my view to my Top Orthographic View and again I will move my Translation until the rifle template lines up with the grid. To move this in smaller increments, I can simply hold down the Option and use the Arrow Key. With all three of these now set in proper position, I can select all three of my templates, create a new layer and right click and choose Add Selected Objects. I'll go ahead and lock that out into R so that these become Renderable so that I can see them while I'm modeling but that they will not be selectable. I'll change my layer name by double clicking it and choose Gun Templates and I'll Save. I'll also disable the grid because the grid can become very frustrating when modeling. It gets in the way so I will simply go to Show and down to the very bottom. I'll uncheck Grid. The last step at this point is to name your templates if you choose. I'll call this Template F for Front, Template T for Top and Template S for Side. If you'd like you can also zero out the translations, which is known as Freeze Transformations. Selecting all of them, I can go to Modify, Freeze Transformations and that zeros out all of the different translations of these different templates. Once again, I'll go back to my render and I'm now ready to save this file out to begin modeling in our next lesson. Go File, Save Scene As, which defaults to your Scene File and we'll call this Weapon 01. Make sure it's an MA file and choose Save.
Tutorial Information
| Course: | Game Design: Character Development 1 |
| Author: | Michael Ingrassia |
| SKU: | 34000 |
| ISBN: | 1-935320-48-3 |
| Release Date: | 2009-06-11 |
| Duration: | 8 hrs / 110 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
VTC Sign up & Benefits
- Unlimited Access
- 81,350 Video Tutorials (20,800 free)
- Video Available as Flash or QuickTime
- Over 782 Courses
- $30 for One Month Access
- Multi-User Discounts Available
United States 