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Game Design: Character Development 1 Tutorials

Additional Map Creation / Final Thoughts




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Subtitles of the Movie

I hope you've enjoyed the lessons within this Chapter. The primary focus was to demonstrate the various techniques for creating additional Texture Maps for the assault rifle. You're only limited by your imagination and also your talent within Photoshop to continue adding detail to the Texture Maps that we've already started. In the next lessons within ZBrush I'll show you how we then take this model one step further using Next-Gen techniques and Sculpting and Texturing within ZBrush.

Tutorial Information

Course: Game Design: Character Development 1
Author: Michael Ingrassia
SKU: 34000
ISBN: 1-935320-48-3
Release Date: 2009-06-11
Duration: 8 hrs / 110 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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