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Let's finish off our discussion of the Render Settings by actually getting a render started. OK, so let's say we've set up our animation, we've textured it, we've lit it, we've previewed it, we know we want to render it now so back to the Render Settings. This is where the big Go Button is and if we click Go right now, the camera application will launch and start its render unless in the Network Tab we have a Network Rendering Job enabled. I don't want to do that so I'll turn off Enable Network Rendering and we'll just go ahead and click the Go Button. We'll give it a name, click Save, save any changes to the project and here comes Camera. The Camera application is broken up into basically four sections. The top section gives you all the information about you entire scene. We have the number of groups here and that simply means the number of models in your scene; that's the billiard ball and the ground plane. Then you have facets and poly counts and geometric information over here and on the left here you have a summary of your render settings, number of shadows being cast and so on. So basically this whole top section is a summary of your render settings of your entire project. The file that is currently rendering is listed up here. At the top is some important information for budgeting your time; how long each frame is taking to render. Right now it says ten seconds. The total estimated amount of time, 25 minutes and a half and an estimate of the completion time. Now, the bottom half shows the progress of the animation as it's rendering. This pane over here is the shading progress and it shows you what stage it's at while it's rendering; shading surfaces, the number of faces or facets that it's examining while it's rendering. So this big Progress Pane is for the current frame that it's working on. The little thermometer strip here is the total number of frames, 0 to 149, is 150 frames because the first frame it counts as Frame 0 and it shows you where it is in the progress of rendering the entire animation. So it's up to Frame 16. To the right is a thumbnail of the finished rendered frame. So you can see exactly what the animation looks like while it's rendering. Up in the Menu, if you click File, you can pause the rendering. It gives you an alert over the Camera app and of course, resume it. So what's really great about Camera is that it's a separate application. I can keep working Electric Image and Camera keeps rendering. So I could open a whole other project and Camera keeps rendering my previous project. When Camera finishes the render, it just quits and you'll find your finished animation in the folder you saved it to.
| Course: | Electric Image Animation System 7 |
| Author: | Scott Simmons |
| SKU: | 33996 |
| ISBN: | 1-935320-45-9 |
| Release Date: | 2009-06-01 |
| Duration: | 8 hrs / 102 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |